I'm for the destruction of the brain and preventing the person from being ressed again on suicide (And it should involve a horribly designed ejector seat blasting the brain into the roof) for a couple reasons;
1. If someone is not interested in playing the rest of the round, this is a simple way of honoring their request
2. It prevents the scientist from putting the brain back in if they're being derpy.
3. It prevents the player from being fussy and wasting everyone's time. What happens to you after you die is entirely the prerogative of the other players; whether that be cloned, borged, left in a maintenance shaft to rot, jettisoned into space, or turned into a scrumptious chocolate cake. Really, it's a matter of who ever finds you first; so if you can help it, you should aim to die in the path of the doctor, avoid the roboticist if you don't wanna get borged and stay the hell away from the chef. In fact, just stay the hell away from the chef in general, he's a psycho (I know because it's probably me). Then again, I have a habit of dying of poison or suffocation, so I usually have a chance to find a safe place to keel over.
Silvercloud29 Wrote:There should be a prefrence you can set, maybe in the character creation screen of what you want happened to you if you are dead. Aka. You can set it to cloned first, borged second, Only cloned, Only borged. Etc. When a person is scanned with a PDA of a geneticsit/robotcist/MD it should pop up with the setting.
I really like this idea. It makes sense IC as well. I'm not savvy with the Lore, but working on a space station seems to be bloody dangerous in this universe. It makes sense that people would choose, in advance, what is done with their body once they die (Cloned, Borged, Neither). They could have a sort of will linked to their ID card. It would be a great way to stop the roboticist's time being wasted by trying to borg people who don't want to be borged too (And they don't necessarily have to comply with the will if they don't want to). Everybody Winner.