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Traitor Item questions & tips
#76
Captain_Bravo Wrote:Another fun thing to remember: The big teleporter, when turned on, will teleport anything that walks into it. Hide a bunch of diseased monkeys in the teleporter room, disable the door, subvert the AI, and whenever they burst into ice spiders tell the AI to turn on the teleporter and start setting random destinations around the station. Marvel as ice spiders begin popping up all over the place, out of thin air! This will also work for any other mobs which occasionally move around at random, try setting up a bunch of timed beakers ready to create antagonistic NPCs, and doing the same thing.

You can also do this on the Prison asteroid, if you want a little more security and privacy. The AI can check it, but never will unless you tell it to.
Prison asteroid hasn't existed since a couple months ago.
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#77
Just build a teleporter somewhere with mechanics and then fill it with ice spiders and monkeys and then run. That little room next to chapel would probably work for someplace most people won't look.
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#78
Also, now that as long as the parts to the teleported are connected in any way to each other it'll still work. So you could make the console part of it the wall and not have to worry about subverting the ai or getting killed by your creations in order to change location.
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#79
KikiMofo Wrote:Prison asteroid hasn't existed since a couple months ago.

Dangit, you're right. I thought they moved the prison asteroid to the east end of the mining field, but a cursory check shows that's actually some kind of new mining area. Well that sucks!
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#80
Here is a tip for the syringe gun you nerds bought but forgot to buy the complementary poison bottles with it:
Being a medical doctor (unless you got it from a surplus crate) you can just waltz up to the medical vending machines and...
Calomel.
That shit mixed with CLF3 and thermite (chemistry is right next door) will FUCK PEOPLE UP FAST.
It is also really obvious, but hell it works!
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