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Traitor Item questions & tips
#1
Here's a neat thing Wire has been logging, a graph of traitor item purchases over the last month or so.

[Image: 9J2uxPd.png]

Turns out a lot of regular players have no idea how some of the less-used gear even works, so hey, let's fix that!
If you've got a question about how to effectively use something in here, ask away.
If you've got an answer for someone, answer!
If you have some tips, funny clever uses, or interesting combinations you've found and you'd like to share, that is also highly encouraged. Anything that'd get people thinking about possibilities, really.

Keep suggestions and complaints to the suggestion board though, OR ELSE
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#2
I'll kick things off with some floor closet chat.
A lot of people get that thing in surplus crates and just throw it away. This makes me sad! The floor closet is incredibly fun if you know how to use it.

Here are some things that you can do with it:
  • Hide bombs all over the station, out of sight.
  • Hide in it with a weapon, leap out at passerby like a jumping spider. Pairs very well with wet floors nearby.
  • Use it as a stash for any gear that won't fit in your bag, it'll be unlikely to ever get found by anyone else.
  • Deploy smokes, foams, or area-effect chemical reactions from inside it. They won't hurt you!* Why is sarin gas pouring out of the floor? WHO KNOWS
    *explosions might destroy the closet though, dumping you out
  • Fill it with banana peels or crystal shards, open it just as someone is about to walk over it.
  • If you keep a crystal around for emergencies, you could use a floor closet to disappear if you're cornered in a bolted room and people are breaking in to get you.
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#3
would it be possible to weld a poor soul inside the floor closet? smile
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#4
Tips N tricks courtesy of Swedlokim and co.

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here's one of the best tricks: a C saber stuns even when off, so you can use it's very hard to see off sprite to your advantage, hit a guy once with it off when he doesn't notice it in your hand and then go in for the kill while he is stunned!

the silenced .22 is really good for surprise assassinations, sort of like a buffed up derringer.

you can weaponize bar food pretty easily, try making a monkey eat a brainburger and draw it's blood, might be something useful there!

probably the #1 tip for not being caught is to never pre spawn your gear until you need it, i used to do this all the time and it got me caught and permabrigged/killed a lot, if security finds you trying to hack into the AI upload but you never spawned that revolver for killing that dude later then they will 99% of the time let you go with a 3 minute brig time.

Improvised weapons are a great alternative to traitor weapons when you don't need them, it also confuses people slightly.

pretending to brawl with someone is a good idea, challenge them to a boxing match and pull a knife on them, or better yet slam them against something, they'll think you're just cheating a little bit, when in fact you are gonna kill them.

hiding a bunch of nasty traps around the station is great fun, for example hide a pipebomb mousetrap under the clown bop bag, or buy a freedom implant and get security to search you with a backpack full of flashbangs (or better yet a pipebomb for all you die a glorious death guys)

BRAIN damage is what kills you in the end, if you can use poisons that directly do BRAIN then they are going to kill fast.

when a person is down only a passive grab is required to throw.

the EMP grenades are super useful against the AI's turrets if you can't be bothered to get a laser gun to shoot them with.

try using the teleporter as a weapon, for example drop a teleporter beacon in the mixing room and throw people through a portal.

pretense is powerful, if someone sees that you have authorization or authority they will balk, especially good if you have mindslaved/impersonated the HoS.

people will pretty much always believe the AI, unless you can damage it's credibility or have some people who think you are innocent no matter what, expect the AI to run you down like a rabid dog.

two shots from a laser gun will put unarmored targets into critical.

the chameleon projector is very useful for escaping security chasing after you.

lube can be extremely deadly, just bolt open the escape doors and watch people fling themselves into deep space while screaming "FFFUUUUCKING LLL-URK"

the bowling kit is very good, especially when you are wearing an exosuit like a biosuit that completely hides your jumpsuit.

the sonic grenades are great for taking down large groups of people.

the vuvuzela gun stuns for a fuckload of time and does a little damage.

tasty traps with the prototype cloak field generator can be made, for example: bashing out the lights and putting some crushers in the hall and turning this puppy on will cause a lot of grief in deadchat.

the mindslave implant can be used to great effect when you have a bomb... and the HELMET CAM! command someone to put a helmet on and carry a bomb into medbay, it makes me chuckle every time!

the chameleon jumpsuit is great for convincing the crew that the HoS is on a justice rampage.

with all those nasty chemistry secrets the good cogwerks released it would be a shame to leave the syringe gun untouched...

it might be worth your while to scan the beans that might start in the candy bag at the bar.

that's all i've got the time to put down for now folks!
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#5
Broodlines Wrote:would it be possible to weld a poor soul inside the floor closet? smile

Yes!
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#6
The suppressed .22 is a new thing I just added the other day. It's sorta similar to the derringer but has some key differences:
1) It's WAY weaker. The .22 shots are weaker than the detective's revolver. Derringer shots, up close, instacrit people.
2) It can be refilled, and more .22 ammo can be manufactured from a hacked fabricator.
3) It won't tell anyone who fired it. They'll hear the gunshot, but there's no "HEY THIS GUY JUST SHOT A GUN" chat panel warning.
People can still see it in your hand, but they might not notice.

Tried to make it fit sorta between the radbow, the revolver, and the derringer with its own niche uses. It's pretty nice for shooting someone in a crowd without the crowd immediately dogpiling you.
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#7
Chameleon projector stuff:
The chameleon projector can act as a shield from attacks: gunshots of any type will pass over you, and if someone touches you in projected form, you can usually hit them as soon as you pop out if you're ready.It also protects you from space, as long as you wear internals. It's easiest if you use it with the hotkey.

You can also disguise as any moving animal on the station. If you disguise as something inconspicuous like a roach and sit next to a door, you can crawl inside when someone else opens the door without attracting any suspicion. (just make sure to walk slowly, like roaches do!)

Other stuff:

The vuvuzela gun's largest advantage is that it doesn't look like a gun. you can carry it out in the open without anyone noticing, and maybe even carry a real vuvuzela for bonus points.

You can get away with wearing a bowler suit easier if you wear something over it to cover it up, like a space suit. This is a pretty good surprise backup weapon when people are chasing you.

If you have a way to change your ID, imitate the AI with a voice changer! Make sure to use an intercom for authenticity.
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#8
Ugh I wrote a bunch of words here but the forums ate the post. Here's the short version.

Buying a second revolver is an excellent way to ensure that you have plenty of ammo and a backup weapon, giving you a huge advantage in the event that someone disarms you, since you can just pull out your spare rather than scrambling around trying to pick it up off the floor before they do. An empty revolver also makes for great bait on the floor, and doubles as a safe way to set a trap by taunting people into disarming you - now they're at point blank range and holding an empty gun.
This all applies to the derringer as well.
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#9
Need to make those bodies disappear and fast? Try the Syndicate Cargo Transporter! With just one stack of metal on your person, you'll never, EVER have your handiwork be discovered by the snoops in Security or that meddling Detective. Just make a crate, toss in the body, and send it to space where it'll remain. Forever.

In addition, there are two bathrooms on the station: in Crew Quarters and near the Mechanic's Lab. If you take a little time to freshen up a little, wash your hands, maybe get a new change of clothes, no one will ever really know what you're up to.
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#10
The floor closet is one of the best traitor items out there.

1) hides anything that can fit in a closet. Things like gibs, bodies, weapons, and especially you

2) inside, you are immune to thermals, flashbangs, smoke, vapor, guns, fire, and much, much more.

3) for things that can't fit in a closet, you can often hide them by dragging the closet on top of them.

4) only costs 1 telecrystal? What a bargain!!
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#11
Donk pockets will reduce the effectiveness of stuns on you for a brief time, combine with coffee, sugar, meth, nicotine or other drugs and you have a cheap substitute for stimpacks and some very good healing to boot.

Syringe guns can be pretty devastating with any half decent cocktail of poison, you don't need to be a pro chemist to put morphine, neurotoxin, embalming fluid, and unstable mutagen in a syringe gun. All it needs is reagant, it generates the syringes for you.

People who try to throw bowling balls without the bowling suit can't harm you! Only the suit wearer can throw them effectively. Bowling balls keep going until they hit something so throwing them down long corridors can be fun.

Cloaking field generators can be great fun when used with grenades + mousetrap assemblies, crushers, or crystal glass. Very good with a radio jammer!

Stimulants are perfect for if you are doing bad things and you know security is coming, you don't even need a weapon to start with. Just crime, inject, disarm a baton or taser, and go to town. Be wary that you will be stunned for a time when the stimulants wear off so deal with all the red rude dudes or get somewhere safe before then.

Floor closets are the best way to hide bombs, and one of the best ways to hide yourself and your gear. Put a closet down in the crew quarters ahead of time, security getting real annoying? go hide in the crew quarters.

EMP grenades ruin a lot of stuff, batons, tasers, Thermals ( pretty sure atleast?) radios, doors. Try building a smoke buddy, name it "The Fucking Chemist" and giving it the ol EMP grenade. Some good laughs. You can name guard buddies by using a pen on the main board before you build it.

Chameleon Projectors are robust as others have said, and an excellent disguise. But more then that they are entertaining. Playing a rogue captain? scan your hat " the captain disappeared under his hat!" Scan your butt, no you can be your own butt. Scan the birthday cake hat, the fun never ends.

If you are one of the heads you can steal the station money and buy explosive rounds for the shotgun

Detomax cartridges are the most effective early on, if you are a bad doctor try sending out some pda bombs. You now have victims, er patients in medbay to play with! If you are a head of staff you can read the manifest to see who the heads and security are.

If you have access to the ID computer and some ID cards, you can have alot of fun with the voice changer, upload an AI law that causes it to support your misinformation! Watch the crew scramble and panic with just the power of words.

Security Chasing you? jump in a closet or behind a bush, change your chameleon jumpsuit and your hat. 90% of the time if they didn't see you do it you can run right past them.
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#12
i've told a few people this in IRC/over deadchat already, but use a freedom implant + derringer to break out of cuffs and shoot whoever's pulling you around in the face near instantly.

not even the biggest, dumbest, fattest powergaming jerk of all will get up and start robusting you after you stun him with the amplified vuvuzela. it's not just a stun, it's the stun.
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#13
One thing about Detomatix Cartridges that is criminally underused is the fact that you can still use the Bomb program after you're out of Missiles. With a quick stop at the Carty Party and/or stealing some PDAs, you can copy/paste your way to multiple quick, dirty, little explosives. When you huck a pipe bomb at someone, they run. When you throw a PDA at them, they usually don't.
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#14
Captain_Bravo Wrote:One thing about Detomatix Cartridges that is criminally underused is the fact that you can still use the Bomb program after you're out of Missiles. With a quick stop at the Carty Party and/or stealing some PDAs, you can copy/paste your way to multiple quick, dirty, little explosives. When you huck a pipe bomb at someone, they run. When you throw a PDA at them, they usually don't.
The timer on that bomb is criminally short though, like, holy fuck. I think it only exists to kill people the first time they use the fucking thing.
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#15
Can you hide the derringer in the implant? If you are a really bad dude sec might strip you of your everything while you are stunned.
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