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[PR] Experiment: Bodies no longer fit in Enzymatic Reclaimers
#16
(7 hours ago)Silent Majority Wrote: This will render mindhack cloner far more useless

based on the complaints about this that ive been seeing, I do think that emags should retain its previous functionality if they don't already (remove restrictions on humans that go in and accept full human bodies) and give the mindhack cloner deluxe kit have this reclaimer by default
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#17
Would it make sense to have a single emag make it restore the old eat-body-drop-items behavior, and then double-emag trigger having it eat everything?
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#18
(4 hours ago)glowbold Wrote: Would it make sense to have a single emag make it restore the old eat-body-drop-items behavior, and then double-emag trigger having it eat everything?

best of both worlds so yeah
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#19
As a secmain with plenty of executed-antag-reclaiming and getting-cloned-and-having-to-immediately-get-back-to-antag-hunting experience, This is a good change.

Not only is it going to generally increase RP but it'll also prevent "Oh god it's a ling, QUICK RECLAIM IT!!!" situations. Also some additional downtime between killing an officer and having them run at you guns-blazing again

The one thing I think is NEEDED as a complimentary addition to this PR is more morgue space on most stations (Neon's two trays being a very good example) and the ability to easily label bodybags with a pen, maybe with a possibility to tag them different preset things as well. (Having to find a hand labeler to mark a bodybag as "EXECUTED - DNR" will probably lead to security just spacing or HE'ing executed bodies on the spot as it currently tends to happen.)
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#20
I was actually working on revamping all the morgues to allow for slightly more body space… I should go back to that. I’m content with this change also!
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