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Ideas of questionable quality
add passive explosion resistance to the boom boots.

Using an air tank to make rocket boots out of boom boots causes them to turn into ICBM(Inept clown becomes missile) boots, which will cause you to explode(violently) upon colliding with a person when activated. this will kill the user too.
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Put chocolate in the oven with any item to make a identical looking, useless version of the item except it's made of chocolate. You get to keep the original item.
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all maps no longer start with cloning equipment, and it must be ordered via qm and built instead
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(12-03-2025, 04:15 PM)RSOD Wrote: all maps no longer start with cloning equipment, and it must be ordered via qm and built instead

That's TOO EASY!

You know how powerful cloning and cargo is?

It will cost 100k, so cargo has to atleast make 100k 1st before buying it.
Now people will have to use Cargo to get cloning!
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What if abandoning your guardbuddy was punishable by death?
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throwing bricks now has a 1/4 chance of hitting people square in the forehead, knocking the victim unconscious for 2 seconds and giving brain damage
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(12-06-2025, 12:23 PM)RSOD Wrote: throwing bricks now has a 1/4 chance of hitting people square in the forehead, knocking the victim unconscious for 2 seconds and giving brain damage

Hell yeah.

They should make plates do more damage too, but damage the plate-smasher a little in the process.
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Oh I know another suggestion. Make the progress bar for removing/putting on items instant on corpses
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(12-07-2025, 02:14 AM)GARGATHUGANOKSREVENG Wrote: Oh I know another suggestion. Make the progress bar for removing/putting on items instant on corpses

May I introduce you to Crime reagent

Become the ultimate stealer of shoes
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(12-07-2025, 04:41 AM)BadShot Wrote:
(12-07-2025, 02:14 AM)GARGATHUGANOKSREVENG Wrote: Oh I know another suggestion. Make the progress bar for removing/putting on items instant on corpses

May I introduce you to Crime reagent

Become the ultimate stealer of shoes

Ah yes make people have to learn and make a secret chem every round instead of giving them QOL
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if a player dies while typing, they get a short, ~1s long window after their death to send their message regardless of cause of death (unless they were mute, unconscious or incapable of speaking in any way prior to their death)
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(12-07-2025, 08:08 AM)RSOD Wrote: if a player dies while typing, they get a short, ~1s long window after their death to send their message regardless of cause of death (unless they were mute, unconscious or incapable of speaking in any way prior to their death)

That's just a good idea. I swear you can send messages at the exact moment of death sometimes it's just kinda buggy, it ends your messages in "-UUUGH" or something pretty similar to when you get shot.

Instead of a short moment to send their message their message should just be sent regardless like how it is if you puke/get shot/are typing in a cryo pod cause the code is already there for it. I'm not sure why it doesn't already do this 100% of the time.
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(12-07-2025, 05:44 AM)GARGATHUGANOKSREVENG Wrote:
(12-07-2025, 04:41 AM)BadShot Wrote:
(12-07-2025, 02:14 AM)GARGATHUGANOKSREVENG Wrote: Oh I know another suggestion. Make the progress bar for removing/putting on items instant on corpses

May I introduce you to Crime reagent

Become the ultimate stealer of shoes

Ah yes make people have to learn and make a secret chem every round instead of giving them QOL

Ngl I completely spaced the "corpse" part
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Guardbuddies but they control a mulebot to become like a centaur. They're fast enough to keep up with someone running (not sprinting) and if emagged will run people over instead of cuffing.
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the volume of your emotes should scale with your stamina
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