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Ideas of questionable quality
(11-23-2025, 05:29 PM)BadShot Wrote: We already have that, it's called discount dans

What I'm getting at is it should be exclusively discount dan's or equivalently-mass-produced-corpo-swill that's available unless a player puts in the effort to make/source it for you. None of this buying only-moderately-stale fries that are free from any chemical additives that might set your hair on fire.
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We need to add a new store to the Space Diner area/mining area/whatever you call the zone.

"Nifty Thrifty"
A thrift store. But the mechanics are much sillier.

It just sells your basic tools/outfits and everything but insted it has <Random name> infront of it.
Like Jason Staffy's Grey Jumpsuit. It's cheap... but it comes with different stats and effects.
Some tools might be faster while others are slower then the normal ones.
The suits might be stronger in material or weaker, giving bonuses or penalities.
We can even allow older designs to come back.

You may never know what you find in a thrift store! But it's here... in space... and some older stuff is just better then the newer stuff!
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I give you a new line of bubble gun ideas to capitilise on the fact we already have bubble mechanics but they are so rarely used.

Clowns traitors to get bubble gun, mild inconvenience almost completely non lethal by itself.
Clown bubble shotgun for when you need to clear a corridor of pesky critics.

We could also have an reagent or chemical to allow clowns to make bubbles come from flamethrowers and janitor wave guns.
Even more put it in pipeshot and pipebombs for small bubbles and big bubbles.

All durations and distances of bubbles subject to balance.
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chemistry dispensers require an ID to be inserted to dispense chemicals, and log total volumes of each dispensed chemical in the datacore

likewise replace login/logout in DWAINE/ThinkDOS to be based on the inserted ID. its funny when artsci can't open the launcher because they left their card in the artlab pc, i wish that for all consoles

silicons wouldn't need ID but would have their serial number registered. (also robotic frames now have serial numbers and the robotics console will track the current serial number)
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(11-27-2025, 05:40 PM)glowbold Wrote: chemistry dispensers require an ID to be inserted to dispense chemicals, and log total volumes of each dispensed chemical in the datacore

likewise replace login/logout in DWAINE/ThinkDOS to be based on the inserted ID. its funny when artsci can't open the launcher because they left their card in the artlab pc, i wish that for all consoles

silicons wouldn't need ID but would have their serial number registered. (also robotic frames now have serial numbers and the robotics console will track the current serial number)

I will be very very unhappy if more things in this game get ID locked
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the guy in the time ship should have a small chance when spawning to not explode and instead spawn with all his body parts made out of steel

(he was turned to it in the great magnetic field when he traveled time for the future of mankind)
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Observer respawn on RP should give you random job and random name.
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you can now craft gun parts at an emagged nanofab, and put them togheter in a painstakingly long process of screws and bolts to make your own matsci rifle
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Grinch brains should contain spiders.
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Splicing each type of plant into one seed will create the forbidden fruit from the Bible, which when eaten, causes the player to go to hell.
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Players can now have variable heights. The default one available now is the tallest, but you have the ability to make your torso 1 pixel shorter, your legs 1 or 2 pixels shorter, or a combination of both. This would make clothes look like shit :fire:
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Tall gene

It's like dwarfism but reversed, making the sprite stretch upwards instead of shrinking down.
This, however, causes all clothing items to not fit and expose your belly, arms, and legs. (somehow spacesuits still work)
You will take brute damage every time you walk through a door due to smacking your head on the frame, unless you crouch (block)

Empowered variant requires blocking to go through doors, you also take occasional brute damage from hitting your head on the ceiling, you freak of nature...
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Long gene.. you have long arms and legs. You can now reach futher, but anyone who runs into you will now do brute damage, anyone shoving you does brute damage too since they step on your long limbs.
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Big Boned gene.. your character is now fat.
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(Yesterday, 10:42 AM)Taylorstar Wrote: Big Boned gene.. your character is now fat.

That actually used to be a thing lol, you couldn't wear clothes cause you were too big. It also prevented frog people from wearing clothes
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