08-21-2025, 03:28 PM
So, I've been talking to a few people, and I've come up with something that might encourage Salvs to be a little more.. salvagey like. It seems like from what I've ascertained, salvagers mostly fall into the category of wrecking and murdering the station, without much real.. salvaging to be done aside from a few things round start and the such.
I'd like to propose a role similar to Syndicate Commander for the Salvagers, something like 'Head Salvager', whom is responsible for directing the salvagers during the round. This not only opens the door to discussions between the captains of the two vessels, but also gives Salvagers someone to look to for guidance/direction. It's my hope that something akin to this would also pave the way to more coordination between the Salvagers, as well as formulation of plans and more interesting rounds.
I haven't had a idea as to what would distinguish the Head from the regular Salvagers, but my idea is something like armory access/more purchasing power, something that would prevent salvagers from simply buying whatever they consider to be good lethally.
Open to discussions, suggestions and changes about this idea, it's very rough, but I believe that it could be very good for the game-mode and hopefully invite some more roleplay with the hierarchy!
I'd like to propose a role similar to Syndicate Commander for the Salvagers, something like 'Head Salvager', whom is responsible for directing the salvagers during the round. This not only opens the door to discussions between the captains of the two vessels, but also gives Salvagers someone to look to for guidance/direction. It's my hope that something akin to this would also pave the way to more coordination between the Salvagers, as well as formulation of plans and more interesting rounds.
I haven't had a idea as to what would distinguish the Head from the regular Salvagers, but my idea is something like armory access/more purchasing power, something that would prevent salvagers from simply buying whatever they consider to be good lethally.
Open to discussions, suggestions and changes about this idea, it's very rough, but I believe that it could be very good for the game-mode and hopefully invite some more roleplay with the hierarchy!