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[MERGED PR] Loose singularity rebalance
#1
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PULL REQUEST DETAILS




[balance][game objects]
About the PR
* Anti-singularity buster changes
* Hitting a singularity with 3 or less radius will create a white hole (as before)
* Hitting a larger singularity than that will cause the singularity to shrink by two radius, with an accompying visual effect
* Singularity movment changes
* Singularities now move slightly more smoothly (e.g. from 4/5.1/8/9.1 to 4/6/8/10)
* Singularities can move diagonally
* Singularities will switch between stepping in random directions and taking steps towards a random station turf

Why's this needed?
make loose singularities a little more dangerous to the station and less binary

Changelog



Code:
changelog
(u)glowbold
(*)Anti-singularity buster shots will shrink large singularities. Small singularities will explode into white holes.
(+)Loose singularities are more likely to drift towards station tiles.

PULL REQUEST DETAILS
#2
hell yeah
#3
as Tanuki Singuloose i approve this!
#4
Absolutely all for this.
#5
If the singulo buster only causes big singulos to shrink it ought to be significantly more accurate to compensate.
#6
It is beautiful.
#7
I voiced my support in the discord last night, overall good and a big fan of making them actually somewhat of a problem. Oh and they weren't able to move diagonally??? and what the fuck is that old movement delay? hello?? 5.1????


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