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[MERGED PR] Loose singularity rebalance - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: [MERGED PR] Loose singularity rebalance (/showthread.php?tid=24230) |
[MERGED PR] Loose singularity rebalance - github_bot - 06-01-2025 PULL REQUEST DETAILS [balance][game objects] About the PR * Anti-singularity buster changes * Hitting a singularity with 3 or less radius will create a white hole (as before) * Hitting a larger singularity than that will cause the singularity to shrink by two radius, with an accompying visual effect * Singularity movment changes * Singularities now move slightly more smoothly (e.g. from 4/5.1/8/9.1 to 4/6/8/10) * Singularities can move diagonally * Singularities will switch between stepping in random directions and taking steps towards a random station turf Why's this needed? make loose singularities a little more dangerous to the station and less binary Changelog Code: changelog PULL REQUEST DETAILS RE: [PR] Loose singularity rebalance - Lefinch - 06-01-2025 hell yeah RE: [PR] Loose singularity rebalance - meaow589 - 06-01-2025 as Tanuki Singuloose i approve this! RE: [PR] Loose singularity rebalance - avanth - 06-02-2025 Absolutely all for this. RE: [PR] Loose singularity rebalance - Mouse - 06-02-2025 If the singulo buster only causes big singulos to shrink it ought to be significantly more accurate to compensate. RE: [PR] Loose singularity rebalance - Scaltra - 06-02-2025 It is beautiful. RE: [PR] Loose singularity rebalance - Danger Noodle - 06-02-2025 I voiced my support in the discord last night, overall good and a big fan of making them actually somewhat of a problem. Oh and they weren't able to move diagonally??? and what the fuck is that old movement delay? hello?? 5.1???? |