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thermals
#1
what if they ran off of ambient engine power, kinda like power gloves?? no power no all seeing eye?? whoa?

my mouth is opening oh no
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#2
what if you ran off to join the circus and be a clown
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#3
what if they didn't? confused confused confused
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#4
Dauntasa Wrote:what if you ran off to join the circus and be a clown

Too late wink
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#5
thermals needing a battery/charge isn't that bad of an idea (as long as cloaks do too) (fuk cloaks) but having them rely on a completely different department to power them in a way that doesn't really make sense is a not good idea
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#6
icarus Wrote:thermals needing a battery/charge isn't that bad of an idea (as long as cloaks do too) (fuk cloaks) but having them rely on a completely different department to power them in a way that doesn't really make sense is a not good idea

but when it comes to every other job working together is encouraged or needed to do certain things and that's ok?? Thermals aren't needed to be a good security and only help so I don't really see how it would be different than chemistry and botany working together to make funky plants. All it would do is encourage the detective and the HoS to go punch the engineers if they don't start the engine. It would also make the engine even more valuable to destroy as a traitor which is cool!!
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#7
What if, instead of requiring thermals to run off station power, we rework what thermals are altogether? Instead of guaranteed see-through-walls, just make it so thermals show what's going on inside a room through the cameras. Also make cameras tied to station power. If a room runs out of power, the cameras inside turn off, giving the AI more of a reason to bother with engine/solars/bitching out engineers. Also, if someone snips the camera in a room, that room becomes invisible to anyone wearing thermals. How does that sound?
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#8
Captain_Bravo Wrote:What if, instead of requiring thermals to run off station power, we rework what thermals are altogether? Instead of guaranteed see-through-walls, just make it so thermals show what's going on inside a room through the cameras. Also make cameras tied to station power. If a room runs out of power, the cameras inside turn off, giving the AI more of a reason to bother with engine/solars/bitching out engineers. Also, if someone snips the camera in a room, that room becomes invisible to anyone wearing thermals. How does that sound?

Actually that wouldn't be such a bad thing. It might be kinda confusing and not much different than just that video screen the HoS has access to, but it's a neat idea.
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#9
Captain_Bravo Wrote:What if, instead of requiring thermals to run off station power, we rework what thermals are altogether? Instead of guaranteed see-through-walls, just make it so thermals show what's going on inside a room through the cameras. Also make cameras tied to station power. If a room runs out of power, the cameras inside turn off, giving the AI more of a reason to bother with engine/solars/bitching out engineers. Also, if someone snips the camera in a room, that room becomes invisible to anyone wearing thermals. How does that sound?

I rarely need much of a reason to bitch out the Engineers.
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#10
Klayboxx Wrote:
Captain_Bravo Wrote:What if, instead of requiring thermals to run off station power, we rework what thermals are altogether? Instead of guaranteed see-through-walls, just make it so thermals show what's going on inside a room through the cameras. Also make cameras tied to station power. If a room runs out of power, the cameras inside turn off, giving the AI more of a reason to bother with engine/solars/bitching out engineers. Also, if someone snips the camera in a room, that room becomes invisible to anyone wearing thermals. How does that sound?

Actually that wouldn't be such a bad thing. It might be kinda confusing and not much different than just that video screen the HoS has access to, but it's a neat idea.

Because instead of you switching between cameras like the AI or monitors do, it would just automatically show you the rooms as you walk by. Basically like a combination of thermals and mesons, only the camera in the room would need to be active for it to work.
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#11
Captain_Bravo Wrote:
Klayboxx Wrote:
Captain_Bravo Wrote:What if, instead of requiring thermals to run off station power, we rework what thermals are altogether? Instead of guaranteed see-through-walls, just make it so thermals show what's going on inside a room through the cameras. Also make cameras tied to station power. If a room runs out of power, the cameras inside turn off, giving the AI more of a reason to bother with engine/solars/bitching out engineers. Also, if someone snips the camera in a room, that room becomes invisible to anyone wearing thermals. How does that sound?

Actually that wouldn't be such a bad thing. It might be kinda confusing and not much different than just that video screen the HoS has access to, but it's a neat idea.

Because instead of you switching between cameras like the AI or monitors do, it would just automatically show you the rooms as you walk by. Basically like a combination of thermals and mesons, only the camera in the room would need to be active for it to work.
I see this being a new thing altogether. What color would it be? What funky name would it have?
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#12
I can definitely see it being recharged by a power cell.
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#13
Thermals and cloaks on power cells = yes forever

Camera Goggles = Linked Monitor Vision? A clever pun on Google glass?
They should have either A. A coloured version of prodoc goggles, or a massive blast shield-style techno headpiece
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#14
The best solution has already been posted (make cloaks and thermals have a battery that drains while in use)
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#15
As long as we're talking about thermals, why do they even work the way they do? Technically you should only be able to see a blob of IR displayed in the visual spectrum if you're looking at a person through thermals. Sure, you could see them doing things, but clothes/skin color/hair/etc wouldn't be distinguishable - a person should show up as "Unknown" unless ID badges have some kind of heat signature built into them.
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