thermals - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: thermals (/showthread.php?tid=1854) Pages:
1
2
|
thermals - Klayboxx - 11-25-2013 what if they ran off of ambient engine power, kinda like power gloves?? no power no all seeing eye?? whoa? Re: thermals - Dauntasa - 11-25-2013 what if you ran off to join the circus and be a clown Re: thermals - babayetu83 - 11-25-2013 what if they didn't? Re: thermals - Klayboxx - 11-25-2013 Dauntasa Wrote:what if you ran off to join the circus and be a clown Too late Re: thermals - icarus - 11-25-2013 thermals needing a battery/charge isn't that bad of an idea (as long as cloaks do too) (fuk cloaks) but having them rely on a completely different department to power them in a way that doesn't really make sense is a not good idea Re: thermals - Klayboxx - 11-25-2013 icarus Wrote:thermals needing a battery/charge isn't that bad of an idea (as long as cloaks do too) (fuk cloaks) but having them rely on a completely different department to power them in a way that doesn't really make sense is a not good idea but when it comes to every other job working together is encouraged or needed to do certain things and that's ok?? Thermals aren't needed to be a good security and only help so I don't really see how it would be different than chemistry and botany working together to make funky plants. All it would do is encourage the detective and the HoS to go punch the engineers if they don't start the engine. It would also make the engine even more valuable to destroy as a traitor which is cool!! Re: thermals - Captain_Bravo - 11-25-2013 What if, instead of requiring thermals to run off station power, we rework what thermals are altogether? Instead of guaranteed see-through-walls, just make it so thermals show what's going on inside a room through the cameras. Also make cameras tied to station power. If a room runs out of power, the cameras inside turn off, giving the AI more of a reason to bother with engine/solars/bitching out engineers. Also, if someone snips the camera in a room, that room becomes invisible to anyone wearing thermals. How does that sound? Re: thermals - Klayboxx - 11-25-2013 Captain_Bravo Wrote:What if, instead of requiring thermals to run off station power, we rework what thermals are altogether? Instead of guaranteed see-through-walls, just make it so thermals show what's going on inside a room through the cameras. Also make cameras tied to station power. If a room runs out of power, the cameras inside turn off, giving the AI more of a reason to bother with engine/solars/bitching out engineers. Also, if someone snips the camera in a room, that room becomes invisible to anyone wearing thermals. How does that sound? Actually that wouldn't be such a bad thing. It might be kinda confusing and not much different than just that video screen the HoS has access to, but it's a neat idea. Re: thermals - Lantern - 11-25-2013 Captain_Bravo Wrote:What if, instead of requiring thermals to run off station power, we rework what thermals are altogether? Instead of guaranteed see-through-walls, just make it so thermals show what's going on inside a room through the cameras. Also make cameras tied to station power. If a room runs out of power, the cameras inside turn off, giving the AI more of a reason to bother with engine/solars/bitching out engineers. Also, if someone snips the camera in a room, that room becomes invisible to anyone wearing thermals. How does that sound? I rarely need much of a reason to bitch out the Engineers. Re: thermals - Captain_Bravo - 11-25-2013 Klayboxx Wrote:Captain_Bravo Wrote:What if, instead of requiring thermals to run off station power, we rework what thermals are altogether? Instead of guaranteed see-through-walls, just make it so thermals show what's going on inside a room through the cameras. Also make cameras tied to station power. If a room runs out of power, the cameras inside turn off, giving the AI more of a reason to bother with engine/solars/bitching out engineers. Also, if someone snips the camera in a room, that room becomes invisible to anyone wearing thermals. How does that sound? Because instead of you switching between cameras like the AI or monitors do, it would just automatically show you the rooms as you walk by. Basically like a combination of thermals and mesons, only the camera in the room would need to be active for it to work. Re: thermals - Chike101 - 11-25-2013 Captain_Bravo Wrote:I see this being a new thing altogether. What color would it be? What funky name would it have?Klayboxx Wrote:Captain_Bravo Wrote:What if, instead of requiring thermals to run off station power, we rework what thermals are altogether? Instead of guaranteed see-through-walls, just make it so thermals show what's going on inside a room through the cameras. Also make cameras tied to station power. If a room runs out of power, the cameras inside turn off, giving the AI more of a reason to bother with engine/solars/bitching out engineers. Also, if someone snips the camera in a room, that room becomes invisible to anyone wearing thermals. How does that sound? Re: thermals - Rob Stark - 11-25-2013 I can definitely see it being recharged by a power cell. Re: thermals - Weavel - 11-26-2013 Thermals and cloaks on power cells = yes forever Camera Goggles = Linked Monitor Vision? A clever pun on Google glass? They should have either A. A coloured version of prodoc goggles, or a massive blast shield-style techno headpiece Re: thermals - Nubcake - 11-26-2013 The best solution has already been posted (make cloaks and thermals have a battery that drains while in use) Re: thermals - Jerkops - 11-28-2013 As long as we're talking about thermals, why do they even work the way they do? Technically you should only be able to see a blob of IR displayed in the visual spectrum if you're looking at a person through thermals. Sure, you could see them doing things, but clothes/skin color/hair/etc wouldn't be distinguishable - a person should show up as "Unknown" unless ID badges have some kind of heat signature built into them. |