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BYOND Username: Emikamiyuki49
Character Name: Jasmine Zhang, Emilia Lettuce
In a case of round like salvies and nukies, which can be metaed a bit with manifest, the manifest on that round should add non existing employees that has names picked from players name from that other round so the manifest looks filled and less empty.
Posts: 1,670
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BYOND Username: Cthucky
(03-13-2025, 02:05 PM)Emimiyu Wrote: In a case of round like salvies and nukies, which can be metaed a bit with manifest, the manifest on that round should add non existing employees that has names picked from players name from that other round so the manifest looks filled and less empty.
I feel like that'd be even easier to meta.
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BYOND Username: Taylorstar
Character Name: Bobby Boudle
03-14-2025, 07:29 AM
(This post was last modified: 03-14-2025, 07:48 AM by Taylorstar. Edited 1 time in total.)
An idea that Changeling Eyespiders can be included in the non human scanner for genetics, potentially genes that could be unlocked including night vision, xray vision, blindness or optic energizer.
Additional idea that the Handspider can offer mutations that include Musculuture enhancement or vastigal ballistics
Leg spiders could offer mutations that include Jumpy, Physical fitness or unfitness.
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Joined: Apr 2020
BYOND Username: Balarak
Character Name: Edward Woodward
Wooden floor tiles, will, when splashed with at least 5u of water, visibly darken. If left in this state (unmopped, unsponged) for 10 minutes, will become slippery as they become coated with a small layer of moss / algae. This is removable with atrazine or a source of fire.
Wooden floor tiles will be lit on fire after a short period of time, if an adjacent tile is on fire.
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BYOND Username: Emikamiyuki49
Character Name: Jasmine Zhang, Emilia Lettuce
(03-14-2025, 05:24 AM)Mouse Wrote: (03-13-2025, 02:05 PM)Emimiyu Wrote: In a case of round like salvies and nukies, which can be metaed a bit with manifest, the manifest on that round should add non existing employees that has names picked from players name from that other round so the manifest looks filled and less empty.
I feel like that'd be even easier to meta.
Of course this is the questionable quality idea thread. Not the good idea thread
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BYOND Username: Mikeistaken
Character Name: Mike Poirot
Emaging a cyborg emags all their tools/unlocks new ones
Posts: 57
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Joined: Aug 2022
BYOND Username: ju45he
Character Name: Cash Johnson, CyBrad, C.A.S.H.
Emaging a cyborg gives them the ability to explode.
Posts: 152
Threads: 38
Joined: Oct 2024
BYOND Username: Rsod
Character Name: Red Jamiroquai
emagged borgs should get somewhat corrupted speech, be it constant markdown changes or garbage text like #@!?& mid-sentence
Posts: 1,670
Threads: 208
Joined: Aug 2019
BYOND Username: Cthucky
You should be able to perform some sort of action on a clown mask that attaches a specific identity to it, e.g. Honkers the Clown's clown mask. While wearing a mask thus named your observed identity is of the name attached to it, so if Honkers loses their ID they still appear to everyone as Honkers. If the mask and the ID don't match then as long as you're not wearing face-concealing headgear you'll appear as Honkers (as Captain), like you weren't wearing a mask. If your voice is different then you can end up with the absurd 'Murder McMurderface (as Honkers (as Captain)) says' situation.
The idea is to communicate that, while they all share the same (or similar) sprites, each clown's mask, representing their makeup, is unique to the clown and consequently you can tell clowns apart by their mask. It also links the clown's identity to the mask rather than the person wearing the mask, which is how real-life clowning works.
On classic I've seen neat RP moments where a HoS who is doomed or has to leave passes the beret and Lawbringer on to a trusted subordinate. I haven't seen this happen with the captain and the captain's hat but I'd be shocked if it hasn't, especially on RP. This would allow clowns to not only do this, but do this in a fundamentally absurd fasion, passing on not only their job but their very identity.
Also, the same behavior of "face replacing" masks as opposed to "face concealing" masks could be extended to certain other masks, like the Nicolas Cage mask.
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BYOND Username: NotChasuX5, soon Chasu
Character Name: Chasu Finley, Klaus Schmidt
(03-19-2025, 07:08 PM)Mouse Wrote: You should be able to perform some sort of action on a clown mask that attaches a specific identity to it, e.g. Honkers the Clown's clown mask. While wearing a mask thus named your observed identity is of the name attached to it, so if Honkers loses their ID they still appear to everyone as Honkers. If the mask and the ID don't match then as long as you're not wearing face-concealing headgear you'll appear as Honkers (as Captain), like you weren't wearing a mask. If your voice is different then you can end up with the absurd 'Murder McMurderface (as Honkers (as Captain)) says' situation.
The idea is to communicate that, while they all share the same (or similar) sprites, each clown's mask, representing their makeup, is unique to the clown and consequently you can tell clowns apart by their mask. It also links the clown's identity to the mask rather than the person wearing the mask, which is how real-life clowning works.
On classic I've seen neat RP moments where a HoS who is doomed or has to leave passes the beret and Lawbringer on to a trusted subordinate. I haven't seen this happen with the captain and the captain's hat but I'd be shocked if it hasn't, especially on RP. This would allow clowns to not only do this, but do this in a fundamentally absurd fasion, passing on not only their job but their very identity.
Also, the same behavior of "face replacing" masks as opposed to "face concealing" masks could be extended to certain other masks, like the Nicolas Cage mask.
So essentially, making clown masks into trinkets?
Posts: 1,670
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Joined: Aug 2019
BYOND Username: Cthucky
(03-20-2025, 12:06 AM)Chasu Wrote: (03-19-2025, 07:08 PM)Mouse Wrote: You should be able to perform some sort of action on a clown mask that attaches a specific identity to it, e.g. Honkers the Clown's clown mask. While wearing a mask thus named your observed identity is of the name attached to it, so if Honkers loses their ID they still appear to everyone as Honkers. If the mask and the ID don't match then as long as you're not wearing face-concealing headgear you'll appear as Honkers (as Captain), like you weren't wearing a mask. If your voice is different then you can end up with the absurd 'Murder McMurderface (as Honkers (as Captain)) says' situation.
The idea is to communicate that, while they all share the same (or similar) sprites, each clown's mask, representing their makeup, is unique to the clown and consequently you can tell clowns apart by their mask. It also links the clown's identity to the mask rather than the person wearing the mask, which is how real-life clowning works.
On classic I've seen neat RP moments where a HoS who is doomed or has to leave passes the beret and Lawbringer on to a trusted subordinate. I haven't seen this happen with the captain and the captain's hat but I'd be shocked if it hasn't, especially on RP. This would allow clowns to not only do this, but do this in a fundamentally absurd fasion, passing on not only their job but their very identity.
Also, the same behavior of "face replacing" masks as opposed to "face concealing" masks could be extended to certain other masks, like the Nicolas Cage mask.
So essentially, making clown masks into trinkets?
The clown's name would be attached to the mask like a trinket but the main thrust of the idea is different.
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BYOND Username: Cthucky
Klutzu. Like kudzu, but slippier.
Posts: 152
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BYOND Username: Rsod
Character Name: Red Jamiroquai
(03-22-2025, 03:33 AM)Mouse Wrote: Klutzu. Like kudzu, but slippier.
every kudzuperson from it gets the Klutz trait and randomly trip over their own vine
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BYOND Username: Kotlol
Character Name: Selena James
Wearing a Green tunic now replaces your name to
"Hero of Time" (Staffy McStaffson)
Also wearing a fez and bow tie replaces your name to
"Hero of Time" (Stafferson Staffal)
If two hero of times are on station.. it triggers an event called
"Temporal anomly" Wich basically turns both of them into targets till one or the other is killed.
If they both survive after 10 mins. They both turn into monkeys and everyother staff member is now a Saurian due to going to an alternate timeline.
The monkey hero of times are now called "FOOD" and if killed and eaten... will restore the timeline and turn everyone back to normal.
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BYOND Username: Rsod
Character Name: Red Jamiroquai
(03-23-2025, 05:44 AM)Kotlol Wrote: Wearing a Green tunic now replaces your name to
"Hero of Time" (Staffy McStaffson)
Also wearing a fez and bow tie replaces your name to
"Hero of Time" (Stafferson Staffal)
If two hero of times are on station.. it triggers an event called
"Temporal anomly" Wich basically turns both of them into targets till one or the other is killed.
If they both survive after 10 mins. They both turn into monkeys and everyother staff member is now a Saurian due to going to an alternate timeline.
The monkey hero of times are now called "FOOD" and if killed and eaten... will restore the timeline and turn everyone back to normal.
a doctor who AND a legend of zelda (i'm going to crusher myself if i butchered this reference) reference? in my SPACE STATION 13?? how peculiar!
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