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(02-08-2025, 10:23 PM)Emimiyu Wrote: I don't know if emag is the issue or fixing the doors feel too tedious. You need at least like a command member to fix a door + adding relevant access to it. Only CE has RCD with doors that can have access inserted and only HoP and Cap has the access modifier thing, yet it is rarely touched. Nobody knows what access-lite tool even do.
Yeah, deconstructing doirs should be much easier. You can trar down faster a wall than a door, which is ridicilous
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(02-08-2025, 11:15 PM)Lord_earthfire Wrote: Yeah, deconstructing doirs should be much easier. You can trar down faster a wall than a door, which is ridicilous
Maybe make emagged doors able to be deconned without having to disable the access?
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(02-09-2025, 12:35 AM)Emimiyu Wrote: Maybe make emagged doors able to be deconned without having to disable the access?
To be honest, door deconstruction was annoying the heck out of me anyway, so here we go:
https://github.com/goonstation/goonstation/pull/22247
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emag remove safety lock
staffie gets crunched like worf
(doors have like 5 options to play with but it is the most mundane "open door forever" option that it is currently)
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Idea based on previous comment, this would be my idea for a complete overhaul of the emag on doors. The door will choose 1 of the random effects I list below, some stacking together when emaged multiple times (concept).
1. Disable security locks, this would make the door be able to crush people
2. Bolt the door open, that's what it currently does
3. Disable the door, this will essentially temporarily brick the door making it close able but also public access, a weaker version of 2. (stack-able with others but will no longer let anymore EMAG attempts)
4. Bolt the door closed
5. Remove AI control
6. Electrifies door after 5 seconds
7. Remove access locks
And with it being able to do all these now (randomly) none of them will be permanent, so the emag will be effectively be able to completely fuck up doors in random ways and still be fixable (or if people complain its too easy make them permanent and only allow one as I feel that's still easier to deal with of course de-construction access locks would come off of these as-well then)