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BYOND Username: LadyGeartheart
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02-07-2025, 08:26 PM
(This post was last modified: 02-08-2025, 03:32 AM by Silent Majority. Edited 1 time in total.)
Hey was talking on discord. Shocking I know. A complaint I heard multiple times about emags is its really annoying when someone just emag's every door.
A suggestion:
Make emagged doors reset if an ai/borg manually does the timer bar hack like on the armory.
This would give the emag the same power but also make mass emagging doors for little reason less frustrating to fix
Edit:
Ot, which i think I forgot prior: it just wearing off after 5-10 minutes
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BYOND Username: Kateaclysm
Character Name: Morrow Moonhollow
yeah, I'd like this. Plausible deniability that its from an Ion storm could be nice for the emagger, too. Needing the CE / HoP to stop what they're doing and come fix things is fine and all, but it's less plausible when there's a million doors needing the fix.
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02-07-2025, 09:10 PM
(This post was last modified: 02-07-2025, 11:05 PM by ZeWaka. Edited 1 time in total.)
Yes
edit: i din't read the post just the title
i don't like the body of the post, the title is good if its fucked with for like 10 minutes or something though
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I'm not huge on features revolving around "fixing" emagged things in general.
But if people insist on having this, it's a hard no from me on having this be a silicon-based thing as opposed to an engineering-based thing.
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(02-07-2025, 09:59 PM)Tarmunora Wrote: I'm not huge on features revolving around "fixing" emagged things in general.
But if people insist on having this, it's a hard no from me on having this be a silicon-based thing as opposed to an engineering-based thing.
Not opposed to this being something engineering can fix, I just want it to be easier than "replace the entire door". As long as it's some kind of repair process (similar to APCs maybe?) it'd be nice.
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BYOND Username: BadShot
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I'm all for it, even if we still have to fix the door ourselves it sure beats having to use up RCD charges and having the HoP figure out how the access pro works (or bug CE for their custom) to fix a door, which takes several minutes and an ungodly amount of IDs for the access pro for the variety of doors, and there's 20 doors broken cause someone was EMAG happy at round-start and broke every door on station in 2 minutes
I legit once saw someone EMAG their way into HoS office not 1 minute into the round to eat their spaghetti, so now Security had a line of broken doors straight into HoS office right at roundstart.
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BYOND Username: Lord_Earthfire
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02-07-2025, 11:20 PM
(This post was last modified: 02-07-2025, 11:20 PM by Lord_earthfire. Edited 1 time in total.)
No.
Its broken, it's meant to be permanently, just get an engi to replace it.
Being temporary would make the emag more stealthy, and that should not ve the case.
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EMAG's main power is equipment disruption, not opening doors. If that disruption can be simply countered by the 4-5 silicon's on station in 20-30 seconds each, then its not much of a disruption left.
A reliable way to construct doors from base materials without RCD or toning down the mat requirements for RCD fuel cartridge would be nice for a normal engi to work on broken doors.
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02-08-2025, 03:30 AM
(This post was last modified: 02-08-2025, 03:35 AM by Silent Majority. Edited 1 time in total.)
(02-07-2025, 09:10 PM)ZeWaka Wrote: Yes
edit: i din't read the post just the title
i don't like the body of the post, the title is good if its fucked with for like 10 minutes or something though
It just wearing off for doors is good too.
To le mon:
Also making antags destroying items accessing new items creating a weapon that stops hestts instant unresistable injection of fatal and incurable easily produced poisons creations of bots that proeuce inifonite lube, arrest and stun endlessly, shoot cyanide gas, remove floors, injedt hell mixes, allows changing of the hos lawbringer pregenting ai or turret room access scrambling of permissions production of super powered cyber organs....
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The emag does entirely too much, and has no use limits on amount or frequency of use, imo
But if you want to be able to repair the door, why not just use the existing door wire hacking mechanics?
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BYOND Username: Lt_487
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I just think making doors should be easier, its basic station infrastructure similar to walls in my opinion and its strange that you have to have a RCD or have to use Mechanics to create such a fundamental part of the station
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BYOND Username: Waffleloffle
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yeah emagged doors are like, disproportionately difficult to repair for how easy they are to make. you need to remove them entirely (which only the RCD does efficiently) and then make a whole new door and set the access correctly (which I'm pretty sure you need the HoP to be around for). I'd see the case for not letting them be fixed easily if the emag only fucked with doors, but considering everything else it can do, you'll still get 6 TC worth of chaos out of it even if the repair time went from 10 minutes to 1 minute
plus, like... even without an emag it's not hard to get into an on-station area if you know what to do. door hacking is extremely easy, and it's not even that hard to take down a reinforced wall with a little scrounging around. it doesn't take a terribly obtuse process to fix both of these, so it feels weirdly punishing for emagged doors to need one
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(02-08-2025, 08:00 AM)Frank_Stein Wrote: The emag does entirely too much, and has no use limits on amount or frequency of use, imo
But if you want to be able to repair the door, why not just use the existing door wire hacking mechanics?
I heavily agree that its way overused and overtuned and I feel it should be 2 different items but i figured the door change could be first
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BYOND Username: Emikamiyuki49
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I don't know if emag is the issue or fixing the doors feel too tedious. You need at least like a command member to fix a door + adding relevant access to it. Only CE has RCD with doors that can have access inserted and only HoP and Cap has the access modifier thing, yet it is rarely touched. Nobody knows what access-lite tool even do.
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(02-08-2025, 10:23 PM)Emimiyu Wrote: I don't know if emag is the issue or fixing the doors feel too tedious. You need at least like a command member to fix a door + adding relevant access to it. Only CE has RCD with doors that can have access inserted and only HoP and Cap has the access modifier thing, yet it is rarely touched. Nobody knows what access-lite tool even do.
It's a shame that it'd get less use, but relying entirely on two SEPARATE heads just to fix one door that can be permanently broken with one card swipe is a little ridiculous.
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