06-24-2024, 12:14 PM
(This post was last modified: 06-24-2024, 01:01 PM by github_bot. Edited 1 time in total.)
PULL REQUEST DETAILS
About the PR
Quite literally a one-line change that makes it so you can bunch two pipeshot stacks together. Since I was in there I also made the descriptions a little less clunky and it's not really worth atomizing out. (I still can if need be)
Why's this needed?
Honestly, this is a QoL change more than anything. Every other shotgun shell type starts out as a stack of either 7 or 8 shells, and since you can already use the unload-reload trick to make stacks of 8 pipeshot, there's no real point in not having it be an intentional feature.
The only issue I can think of is balance reasons, but I doubt it's that big of a concern; anyone with access to a shotgun that isn't a slamgun or double-barrel is already capable of stacking pipeshot beyond 4.
Changelog
PULL REQUEST DETAILS
About the PR
Quite literally a one-line change that makes it so you can bunch two pipeshot stacks together. Since I was in there I also made the descriptions a little less clunky and it's not really worth atomizing out. (I still can if need be)
Why's this needed?
Honestly, this is a QoL change more than anything. Every other shotgun shell type starts out as a stack of either 7 or 8 shells, and since you can already use the unload-reload trick to make stacks of 8 pipeshot, there's no real point in not having it be an intentional feature.
The only issue I can think of is balance reasons, but I doubt it's that big of a concern; anyone with access to a shotgun that isn't a slamgun or double-barrel is already capable of stacking pipeshot beyond 4.
Changelog
Code:
changelog
(u)NightmarechaMillian
(+)Max pipeshot stack 4 -> 8
PULL REQUEST DETAILS