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[CLOSED PR] Changes the max stack for pipeshot from 4 to 8
#1
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About the PR
Quite literally a one-line change that makes it so you can bunch two pipeshot stacks together. Since I was in there I also made the descriptions a little less clunky and it's not really worth atomizing out. (I still can if need be)

Why's this needed?

Honestly, this is a QoL change more than anything. Every other shotgun shell type starts out as a stack of either 7 or 8 shells, and since you can already use the unload-reload trick to make stacks of 8 pipeshot, there's no real point in not having it be an intentional feature.

The only issue I can think of is balance reasons, but I doubt it's that big of a concern; anyone with access to a shotgun that isn't a slamgun or double-barrel is already capable of stacking pipeshot beyond 4.

Changelog



Code:
changelog
(u)NightmarechaMillian
(+)Max pipeshot stack 4 -> 8


PULL REQUEST DETAILS
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#2
Pipeshot is meant to be clunky and take up a lot of inventory space, I'd rather just fix the over-stacking bug to make it consistent.
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#3
it should be medium size again
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#4
https://github.com/goonstation/goonstati...8aa5273dcc
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