[CLOSED PR] Changes the max stack for pipeshot from 4 to 8 - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: [CLOSED PR] Changes the max stack for pipeshot from 4 to 8 (/showthread.php?tid=22869) |
[CLOSED PR] Changes the max stack for pipeshot from 4 to 8 - github_bot - 06-24-2024 PULL REQUEST DETAILS About the PR Quite literally a one-line change that makes it so you can bunch two pipeshot stacks together. Since I was in there I also made the descriptions a little less clunky and it's not really worth atomizing out. (I still can if need be) Why's this needed? Honestly, this is a QoL change more than anything. Every other shotgun shell type starts out as a stack of either 7 or 8 shells, and since you can already use the unload-reload trick to make stacks of 8 pipeshot, there's no real point in not having it be an intentional feature. The only issue I can think of is balance reasons, but I doubt it's that big of a concern; anyone with access to a shotgun that isn't a slamgun or double-barrel is already capable of stacking pipeshot beyond 4. Changelog Code: changelog PULL REQUEST DETAILS RE: [PR] Changes the max stack for pipeshot from 4 to 8 - LeahTheTech - 06-24-2024 Pipeshot is meant to be clunky and take up a lot of inventory space, I'd rather just fix the over-stacking bug to make it consistent. RE: [PR] Changes the max stack for pipeshot from 4 to 8 - glowbold - 06-24-2024 it should be medium size again RE: [CLOSED PR] Changes the max stack for pipeshot from 4 to 8 - Tarmunora - 06-24-2024 https://github.com/goonstation/goonstation/commit/9af15872fde9bbc4c404091e20802d8aa5273dcc |