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BYOND Username: JOELED
Character Name: Tank Transfer
I've been absolutely loving the look created by this PR:
https://github.com/goonstation/goonstation/pull/17043 and been talking to other people in-round who have been enjoying it as well. I know there's concerns with how doing it the way it is could effect client performance if there's too many people using it, but I wanted to posit the potential future idea of it becoming an option for non-bovines if it can be done in a less performance-impacting way to allow for heavier characters. It honestly looks great ingame! I haven't found a piece of clothing yet that I've felt looked any worse than 'meh', and most of them just look incredible.
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12-27-2023, 03:43 PM
(This post was last modified: 12-27-2023, 03:44 PM by Cal. Edited 2 times in total.)
part of the mutant race overhaul is implementing deeper character customization on startup, I see no reason why this couldn't be part of it
(except human bodies wouldn't be fat, just their clothes like cows. would be a lot of extra work to make the body itself look good)
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BYOND Username: Waffleloffle
Character Name: Jory Clements
(12-27-2023, 03:43 PM)Cal Wrote: (except human bodies wouldn't be fat, just their clothes like cows. would be a lot of extra work to make the body itself look good)
I wonder if the Special Style thing pugs use could be used to implement different bodytypes for not-pugs... the spritework itself should be pretty straightforward, if a bit arduous in the Breaking Things Apart stage, but I can imagine getting all the body overlays for humans and lizards and stuff to play nice might be a bit like trying to untangle christmas lights