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Bovine filter useable by non-bovine - Printable Version

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Bovine filter useable by non-bovine - JOELED - 12-27-2023

I've been absolutely loving the look created by this PR: https://github.com/goonstation/goonstation/pull/17043 and been talking to other people in-round who have been enjoying it as well.  I know there's concerns with how doing it the way it is could effect client performance if there's too many people using it, but I wanted to posit the potential future idea of it becoming an option for non-bovines if it can be done in a less performance-impacting way to allow for heavier characters.  It honestly looks great ingame!  I haven't found a piece of clothing yet that I've felt looked any worse than 'meh', and most of them just look incredible.


RE: Bovine filter useable by non-bovine - Cal - 12-27-2023

part of the mutant race overhaul is implementing deeper character customization on startup, I see no reason why this couldn't be part of it

(except human bodies wouldn't be fat, just their clothes like cows. would be a lot of extra work to make the body itself look good)


RE: Bovine filter useable by non-bovine - Waffleloffle - 12-27-2023

(12-27-2023, 03:43 PM)Cal Wrote: (except human bodies wouldn't be fat, just their clothes like cows. would be a lot of extra work to make the body itself look good)

I wonder if the Special Style thing pugs use could be used to implement different bodytypes for not-pugs... the spritework itself should be pretty straightforward, if a bit arduous in the Breaking Things Apart stage, but I can imagine getting all the body overlays for humans and lizards and stuff to play nice might be a bit like trying to untangle christmas lights