01-21-2023, 01:25 PM
(This post was last modified: 09-11-2023, 11:29 PM by Mantwerp. Edited 1 time in total.)
I've been playing and learning music in this game for a bit more than a year now, and we've sure had our fair share of musical improvements (thanks to people like Grokberg), along the way I've come up with about a handful of ideas for improvements, most of which shouldn't be too much of a hassle to implement. The only reason I haven't personally tried to implement any of these changes is because I'm no coder, nor am I a spriter (although if I were to actually put in the effort required I could probably become better in these two fields).
1) Playable bike horns
I think this would be one of the easier ones of this bunch to implement, seeing as the bike horn already randomly chooses a pitch when activated. I'd imagine that with this change, there would be two ways to play a bike horn, the one we currently have where it just plays a random pitched bike horn noise, and a second way, which could be a TGUI interface (much like most other playable instruments), making it capable of actually playing songs. The way that you could alter the playing mode is by interacting with it with a screwdriver.
2) Better guitar
This is probably easier said than done, but I feel it is necessary, seeing as the guitar we have ingame right now is pretty shitty, and more importantly, rarely played. I think at the very least the notes should be organized in a way in which the instrument could actually be played, a TGUI interface would most likely be required along with this (seeing as it's pretty much a requirement for it to be a decent instrument).
3) Better percussion
Also probably easier said than done (since I know next to nothing about implementing tgui), but the instruments in the percussion kit (available from cargo) are very rarely played, because, as someone who used to play tambourine in a two-man ingame band, they are not very user friendly... Seeing as most of them only have 3 available sounds, I am not really sure on how they could be TGUIified however.
4) Electric guitar
Seeing as this would require additional sprites and sounds, this would be a lot harder to implement than my previously made suggestions. It should, like the others, have a TGUI interface and all the basic things a proper instrument would require. Despite all this, I think it is pretty important, seeing as it's probably one of the coolest dang instruments around, and would make forming an ingame band be actually worthwhile (since it usually just devolves into saxophones blaring against eachother with one dude playing the cowbell). I think the best ways it could be implemented is to either have a seperate electric guitar crate from cargo or have it only spawn on musicians (like our current guitar).
5) Drumkit
Much like the electric guitar, would take some work, but feels necessary for the same reasons. Could be moveable in the same way pianos are (unanchored with a screwdriver). Maybe it could come with the percussion kit crate, or maybe it could be constructable with some rods and all the items in the percussion kit.
None of these ideas I feel are incredibly vital for the average player, but seeing as I got into playing music with thanks to this game, I feel it would be a great way for other people to get into playing music, and besides, the person I've spent the most time with ingame and greatest friend I've met on goon I met because we played music together (big up barfy the mime, greatest goon musician of all time). If these ideas get abandoned, I feel it would be quite a bummer, but not the end of the world.
Feel free to share any further ideas that would improve space musicality, or feedback on any of these ideas. (i'm laying these ideas out here publicly because i know i'm not organized enough to not abandon projects after 2 days, and in the event that someone else wants do make any of these, they are more than free to do so)
1) Playable bike horns
I think this would be one of the easier ones of this bunch to implement, seeing as the bike horn already randomly chooses a pitch when activated. I'd imagine that with this change, there would be two ways to play a bike horn, the one we currently have where it just plays a random pitched bike horn noise, and a second way, which could be a TGUI interface (much like most other playable instruments), making it capable of actually playing songs. The way that you could alter the playing mode is by interacting with it with a screwdriver.
2) Better guitar
This is probably easier said than done, but I feel it is necessary, seeing as the guitar we have ingame right now is pretty shitty, and more importantly, rarely played. I think at the very least the notes should be organized in a way in which the instrument could actually be played, a TGUI interface would most likely be required along with this (seeing as it's pretty much a requirement for it to be a decent instrument).
3) Better percussion
Also probably easier said than done (since I know next to nothing about implementing tgui), but the instruments in the percussion kit (available from cargo) are very rarely played, because, as someone who used to play tambourine in a two-man ingame band, they are not very user friendly... Seeing as most of them only have 3 available sounds, I am not really sure on how they could be TGUIified however.
4) Electric guitar
Seeing as this would require additional sprites and sounds, this would be a lot harder to implement than my previously made suggestions. It should, like the others, have a TGUI interface and all the basic things a proper instrument would require. Despite all this, I think it is pretty important, seeing as it's probably one of the coolest dang instruments around, and would make forming an ingame band be actually worthwhile (since it usually just devolves into saxophones blaring against eachother with one dude playing the cowbell). I think the best ways it could be implemented is to either have a seperate electric guitar crate from cargo or have it only spawn on musicians (like our current guitar).
5) Drumkit
Much like the electric guitar, would take some work, but feels necessary for the same reasons. Could be moveable in the same way pianos are (unanchored with a screwdriver). Maybe it could come with the percussion kit crate, or maybe it could be constructable with some rods and all the items in the percussion kit.
None of these ideas I feel are incredibly vital for the average player, but seeing as I got into playing music with thanks to this game, I feel it would be a great way for other people to get into playing music, and besides, the person I've spent the most time with ingame and greatest friend I've met on goon I met because we played music together (big up barfy the mime, greatest goon musician of all time). If these ideas get abandoned, I feel it would be quite a bummer, but not the end of the world.
Feel free to share any further ideas that would improve space musicality, or feedback on any of these ideas. (i'm laying these ideas out here publicly because i know i'm not organized enough to not abandon projects after 2 days, and in the event that someone else wants do make any of these, they are more than free to do so)