07-25-2021, 12:52 AM
(This post was last modified: 07-25-2021, 12:54 AM by RGBDeadSilent. Edited 1 time in total.)
Alright so, Power gloves, a 6TC traitor item. Revolver, a 6TC traitor item.
Revolver, comes loaded, three spare normal .357 rounds and two AP .357 rounds.
Lethality. 60 damage per bullet, stopped by armor.
Its a gun, instant gratification on use, you know how it works.
Power Gloves. Does not come loaded, cannot be used everywhere. Ammo is infinite as long as power lasts.
Lethality... Where do I even begin? It does a couple hundred burn damage when at 10MW I think? Unsure of gibbing status. Stopped by small rubber gloves on your hands, turning off the engine APC.
The ultimate power of the sith, requires a fair amount of setup to start getting towards "Power Glove Rampage" levels, and is very much so not instant. It also can't hurt everyone. It would be like being able to buy a flamethrower as a syndicate item, but everyone has Fire Resistance from genetics.
Secondary part of Power Gloves, you've likely hotwired the engine and have a few dozen kills on new players or non-gamers who dared to touch a door, who knew doors blew you up?
APC, hotwired, takes work, absolutely no instant gratification, not restricted to the syndicate.
Lethality, does about 25 burn damage, disorients you... goes right through those insulated gloves, KINDA WEIRD. Duke killed folks earlier today with Power Gloves, one person has 2.9m burn damage, I think it was Fleshity Blob (How did the body not turn into dust?) 2.9m Burn damage, but against gloves? Nothing. APC, 25 burn damage... Gloves? Pfft, goes right through.
Opinion. Power Gloves take a LOT of work to setup, but once they are going, they are absolutely the most lethal piece of syndicate hardwareagainst the unprepared. I think honestly, they need a BUFF/NERF.
Buff their ability to harm someone through Insulated gloves, essentially cause the APC zap to effect them. Does 20-30 burn damage, gives the person a 4s disorientation. Reduce the chance to instant gib a body so that folks have a chance to come back to life when zapped. Fuck if I know if you can reduce the scaling nature of the damage of power gloves, you only need 400 damage to kill someone, yet I saw 2.9m, I dunno?
Revolver, comes loaded, three spare normal .357 rounds and two AP .357 rounds.
Lethality. 60 damage per bullet, stopped by armor.
Its a gun, instant gratification on use, you know how it works.
Power Gloves. Does not come loaded, cannot be used everywhere. Ammo is infinite as long as power lasts.
Lethality... Where do I even begin? It does a couple hundred burn damage when at 10MW I think? Unsure of gibbing status. Stopped by small rubber gloves on your hands, turning off the engine APC.
The ultimate power of the sith, requires a fair amount of setup to start getting towards "Power Glove Rampage" levels, and is very much so not instant. It also can't hurt everyone. It would be like being able to buy a flamethrower as a syndicate item, but everyone has Fire Resistance from genetics.
Secondary part of Power Gloves, you've likely hotwired the engine and have a few dozen kills on new players or non-gamers who dared to touch a door, who knew doors blew you up?
APC, hotwired, takes work, absolutely no instant gratification, not restricted to the syndicate.
Lethality, does about 25 burn damage, disorients you... goes right through those insulated gloves, KINDA WEIRD. Duke killed folks earlier today with Power Gloves, one person has 2.9m burn damage, I think it was Fleshity Blob (How did the body not turn into dust?) 2.9m Burn damage, but against gloves? Nothing. APC, 25 burn damage... Gloves? Pfft, goes right through.
Opinion. Power Gloves take a LOT of work to setup, but once they are going, they are absolutely the most lethal piece of syndicate hardwareagainst the unprepared. I think honestly, they need a BUFF/NERF.
Buff their ability to harm someone through Insulated gloves, essentially cause the APC zap to effect them. Does 20-30 burn damage, gives the person a 4s disorientation. Reduce the chance to instant gib a body so that folks have a chance to come back to life when zapped. Fuck if I know if you can reduce the scaling nature of the damage of power gloves, you only need 400 damage to kill someone, yet I saw 2.9m, I dunno?