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Ideas of questionable quality
Spy's butterfly knife
traitor item that when you stab someone in the back, it's an instant kill.
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Traitor staff assistant item that functions like a biosuit(amongus suit) and gives the floor goblin tile hide ability when equipped.
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(06-29-2021, 11:52 AM)unfunnyperson Wrote: Traitor staff assistant item that functions like a biosuit(amongus suit) and gives the floor goblin tile hide ability when equipped.

Very sus. Does it come in a random color?
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(06-29-2021, 12:08 PM)TheRealFlapJackson Wrote:
(06-29-2021, 11:52 AM)unfunnyperson Wrote: Traitor staff assistant item that functions like a biosuit(amongus suit) and gives the floor goblin tile hide ability when equipped.

Very sus. Does it come in a random color?

You get to pick the color
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[ism]
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Let people put plant matter in the reclaimer, but if you put a lot of it in clones will get increasingly more synth limbs and organs
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That is actually a good idea Bat
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Hop traitor item that’s an id gun. You insert an ID card then you can shoot it at anything that uses access to change to access requirements to whatever was on the card. Shooting it at a person will affect their ID slot. Would be fun to give everyone clown access.
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The more crimes you commit the taller the syndicate hat should get
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imagine just having the hat get so tall it starts opening the roof of the station like a can opener
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Bring back Ass Day, but only on the Fourth of July.
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Bring back Ass Day, but only on the Fourth of July.
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Low level grabs should tether you get pulled along by what you who you grabbed, slowing them down. Being pulled across a few tiles quickly while holding onto someone would cause you to trip
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(07-04-2021, 09:00 AM)Frank_Stein Wrote: Low level grabs should tether you get pulled along by what you who you grabbed, slowing them down. Being pulled across a few tiles quickly while holding onto someone would cause you to trip

my brain is short-circuiting trying to figure out what this says, no offense
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(07-05-2021, 05:17 AM)aft2001 Wrote:
(07-04-2021, 09:00 AM)Frank_Stein Wrote: Low level grabs should tether you get pulled along by what you who you grabbed, slowing them down. Being pulled across a few tiles quickly while holding onto someone would cause you to trip

my brain is short-circuiting trying to figure out what this says, no offense

Like, if you strong grab someone, you move when they move. Hes saying if you just grab someone once, its as if they pulled you but if they move too fast while your holding onto them you fall
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