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BYOND Username: ExplosiveBlackhole
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		05-15-2021, 09:35 AM 
(This post was last modified: 05-15-2021, 12:39 PM by unfunnyperson. Edited 1 time in total.)
	
	 
	
		Agents would be a gamemode based around a 2 teams of antags competing to kill each other.
At roundstart 10% of the server pop would be selected for team one and 10% for team 2. Both teams would then be assigned a meeting place and a special radio channel. Each team would be given kill objectives for the entire other team and a goal to steal the nuke disk.
Each individual agent would be given a 6-8 tc traitor uplink with certain items removed like mindslaves. Individual agents can see other members of the same team with an indication over their sprite.
If you have feedback for this concept please comment it.
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Lady Birb
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		Unless they know the identities of the other team it's just gonna end up like old spy (ie: indiscriminate murderboning)
	
	
	
	
	
 
 
	
	
	
		
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		 (05-15-2021, 09:43 AM)Lord Birb Wrote:  Unless they know the identities of the other team it's just gonna end up like old spy (ie: indiscriminate murderboning)
The other teams identities would be revealed at start although maybe a few could remain hidden at the start and maybe reveal later?
	
 
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Cthucky
	
 
	
	
		Looking forward to the two teams teaming up to murder everyone but them so they get to antag longer.
	
	
	
	
	
 
 
	
	
	
		
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		 (05-15-2021, 10:07 AM)Mouse Wrote:  Looking forward to the two teams teaming up to murder everyone but them so they get to antag longer.
Maybe a reward for killing the enemy team should be added? Perhaps 3 extra tc per kill or something.
	
 
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Lady Birb
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		Mouse does raise a good point that if the shuttle gets autocalled when they complete their objective it will just lead to them avoiding their objectives so they can be antagonist for longer. Probably should remove that mechanic.
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Rilor
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		although maybe having the shuttle autocall earlier if neither side is injured by a member of the other side for too long could be an intresting idea
	
	
	
	
	
 
 
	
	
	
		
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		05-15-2021, 12:36 PM 
(This post was last modified: 05-15-2021, 12:38 PM by unfunnyperson. Edited 1 time in total.)
	
	 
	
		Good idea for removing the shuttle call.
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Mrprogamer96
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		 (05-15-2021, 12:36 PM)unfunnyperson Wrote:  Good idea for removing the shuttle call.
then people would Meta it by calling attempting to call the shuttle early, like they did with old Rev.
	
 
	
	
	
	
 
 
	
	
	
		
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BYOND Username: ExplosiveBlackhole
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		 (05-15-2021, 01:34 PM)Mrprogamer96 Wrote:   (05-15-2021, 12:36 PM)unfunnyperson Wrote:  Good idea for removing the shuttle call.
then people would Meta it by calling attempting to call the shuttle early, like they did with old Rev.
I was talking about removing part of an idea where the shuttle was force called when one team was eliminated.
	
 
	
	
	
	
 
 
	
	
	
		
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BYOND Username: PinkPuffball81
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		I'm getting major Spy Vs Spy vibes here not gonna lie
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Carsontheking
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		I think it would be better if the teams had codewords they got at round start, so they don't truly know whos on what side, but they can get general ideas of their enemy's by using traitor tools and having some of the enemy's codewords given to them at round start