Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED PR] Enable locker entanglement
#1
Thumbs Up 
PULL REQUEST DETAILS




About the PR
Enables the locker quantum entangelement event with low weight (20 compared to default 100). This event makes it so entering a locker makes you leave from a different locker. After 1-5 minutes the effect disappears.

EDIT: test edit

Why's this needed?
I think it would be fun but am not sure. Let me know your opinions!


Changelog


Code:
(u)pali
(*)Enabled a certain locker-related random event.


PULL REQUEST DETAILS
#2
Nice, I don't remember the locker event well but it seemed a fun one. Hope to see it again

A little weird to call it a new event in the changelog when it's reinstating (assjam? admin-only?) stuff.
#3
Ooooh interesting, but I'm curious if you removed this from working on a-zone lockers. It was kind of broken to teleport to an a-zone or centcomm.
#4
It already cheks for non-restricted z-levels.
#5
So, yeah, merged now, like title says. Basically adds an event where lockers become teleporters for a few minutes, so if you enter one locker, you exit out another, and they're two-way so you can do it in the opposite direction. In addition to explicitly banning lockers in Adventure Zones and similar like pali said, secure lockers are also soft-banned (event checks lockers under storage/closet, but secure lockers are storage/secure.) So, no, you can't get into Armory's lockers or Cap's equipment locker. I've been told it is possible to allow it though. Leaving thread open for a while for feedback.


Forum Jump:


Users browsing this thread: 2 Guest(s)