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[MERGED PR] Enable locker entanglement - Printable Version

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[MERGED PR] Enable locker entanglement - github_bot - 01-17-2021

PULL REQUEST DETAILS




About the PR
Enables the locker quantum entangelement event with low weight (20 compared to default 100). This event makes it so entering a locker makes you leave from a different locker. After 1-5 minutes the effect disappears.

EDIT: test edit

Why's this needed?
I think it would be fun but am not sure. Let me know your opinions!


Changelog


Code:
(u)pali
(*)Enabled a certain locker-related random event.


PULL REQUEST DETAILS


RE: [PR] Enable locker entanglement - BatElite - 01-17-2021

Nice, I don't remember the locker event well but it seemed a fun one. Hope to see it again

A little weird to call it a new event in the changelog when it's reinstating (assjam? admin-only?) stuff.


RE: [PR] Enable locker entanglement - Drago156 - 01-17-2021

Ooooh interesting, but I'm curious if you removed this from working on a-zone lockers. It was kind of broken to teleport to an a-zone or centcomm.


RE: [PR] Enable locker entanglement - pali6 - 01-17-2021

It already cheks for non-restricted z-levels.


RE: [MERGED PR] Enable locker entanglement - Studenterhue - 01-19-2021

So, yeah, merged now, like title says. Basically adds an event where lockers become teleporters for a few minutes, so if you enter one locker, you exit out another, and they're two-way so you can do it in the opposite direction. In addition to explicitly banning lockers in Adventure Zones and similar like pali said, secure lockers are also soft-banned (event checks lockers under storage/closet, but secure lockers are storage/secure.) So, no, you can't get into Armory's lockers or Cap's equipment locker. I've been told it is possible to allow it though. Leaving thread open for a while for feedback.