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01-17-2021, 02:34 PM
(This post was last modified: 01-19-2021, 08:16 AM by github_bot. Edited 3 times in total.)
PULL REQUEST DETAILS
About the PR
Enables the locker quantum entangelement event with low weight (20 compared to default 100). This event makes it so entering a locker makes you leave from a different locker. After 1-5 minutes the effect disappears.
EDIT: test edit
Why's this needed?
I think it would be fun but am not sure. Let me know your opinions!
Changelog
Code:
(u)pali
(*)Enabled a certain locker-related random event.
PULL REQUEST DETAILS
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BYOND Username: Roselace
Character Name: Loki Nim (LRP/RP) / Bumplestein Jumbalaya (LRP overflow)
Nice, I don't remember the locker event well but it seemed a fun one. Hope to see it again
A little weird to call it a new event in the changelog when it's reinstating (assjam? admin-only?) stuff.
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BYOND Username: Drago156
Character Name: Drago Kitterson, Frex Lutlie
Ooooh interesting, but I'm curious if you removed this from working on a-zone lockers. It was kind of broken to teleport to an a-zone or centcomm.
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BYOND Username: pali6
It already cheks for non-restricted z-levels.
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BYOND Username: Studenterhue
So, yeah, merged now, like title says. Basically adds an event where lockers become teleporters for a few minutes, so if you enter one locker, you exit out another, and they're two-way so you can do it in the opposite direction. In addition to explicitly banning lockers in Adventure Zones and similar like pali said, secure lockers are also soft-banned (event checks lockers under storage/closet, but secure lockers are storage/secure.) So, no, you can't get into Armory's lockers or Cap's equipment locker. I've been told it is possible to allow it though. Leaving thread open for a while for feedback.