11-26-2020, 11:33 PM
(This post was last modified: 11-26-2020, 11:33 PM by Kamikaze Mongoose. Edited 2 times in total.)
Scrap/Substitute Cyborgs
The ability to construct poorly made cyborgs with basic items found around the station for those times when you don't have access to finer materials or revival methods. Very open to other substitute items and construction techniques to further expand the creation of crappy borgs. This is the stuff I've come up with so far:
Features
+ Slower and weaker than light models
+ Create strange noises as they walk, talk, and operate
+ The materials used affect the color of the borg but do not affect quality or speed
+ They do not fit in docks and must have their cells and injuries fixed manually
+ Do not need ID unlocking to open and tinker with
+ Only have two slots to hold things unlike the three that proper cyborgs have.
Construction
Frame: Several rods welded together, wired, and bolted with sheet metal to reinforce and finish.
Head: Can use sheet metal, coconuts, buckets, toolboxes, fish bowls, flower pots. Requires wiring, a radio/headset, and a light tube/bulb. The light color decides the borg's eye color and a harmonica can be added optionally for a unique talking sound.
Arms: A rod connected to several utensils that are welded together to make a hand.
Chest: A modified crate or locker. After putting in wires, a cell, and a PDA (ID optional), it becomes a container. Whatever you put inside is what the borg can use instead of picking a module. If that's too weird to code, it could have a janky version of the civilian module or even regular modules that must be changed manually.
Legs: Rods welded to shoes, rolling chair parts, sheet metal clompers.
The ability to construct poorly made cyborgs with basic items found around the station for those times when you don't have access to finer materials or revival methods. Very open to other substitute items and construction techniques to further expand the creation of crappy borgs. This is the stuff I've come up with so far:
Features
+ Slower and weaker than light models
+ Create strange noises as they walk, talk, and operate
+ The materials used affect the color of the borg but do not affect quality or speed
+ They do not fit in docks and must have their cells and injuries fixed manually
+ Do not need ID unlocking to open and tinker with
+ Only have two slots to hold things unlike the three that proper cyborgs have.
Construction
Frame: Several rods welded together, wired, and bolted with sheet metal to reinforce and finish.
Head: Can use sheet metal, coconuts, buckets, toolboxes, fish bowls, flower pots. Requires wiring, a radio/headset, and a light tube/bulb. The light color decides the borg's eye color and a harmonica can be added optionally for a unique talking sound.
Arms: A rod connected to several utensils that are welded together to make a hand.
Chest: A modified crate or locker. After putting in wires, a cell, and a PDA (ID optional), it becomes a container. Whatever you put inside is what the borg can use instead of picking a module. If that's too weird to code, it could have a janky version of the civilian module or even regular modules that must be changed manually.
Legs: Rods welded to shoes, rolling chair parts, sheet metal clompers.