06-20-2020, 04:14 AM
I'm sure some people will roll their eyes at this idea, I think it'd work.
I've always been a big fan of the concept of a zombie invasion mode in SS13 - complete with infection, bites slowly turning you into a zombie, etc. I brought it up in OOC earlier today, and there seemed to be fans of the idea - MBC said that it'd definitely need new sprites, different zombies, etc. I'm pretty shit at spriting, but if this concept were to get some traction I'd certainly be up for trying to do my part.
The way I see it in my mind at the moment is with one person acting as 'Patient Zero' - a sentient, thinking infected who could begin the spread of the virus wherever they wanted. This person would be asymptomatic, and could subtly infect people somehow? Could also be some kind of virus hivemind, similar to a blob overmind. I think it'd probably need a combination of:
Zombie mobs: Perhaps summoned out of the ground? Pretty weak, but many of them. Attack by biting, with a % chance to infect someone. Could be summoned by Patient 0 and special infected. Once bitten, players would have a possibility of contracting the virus. It wouldn't definitely kill, but like necrotic degeneration it would kill someone after being in their system for a certain amount of time, rising them as a zombie 10-20 seconds later.
At the moment, I've been trying to think of how you'd avoid a certain meta coming in with infections: For example, figuring something out so that if you got hit by a mob your fellow players won't just immediately beat the shit out of you and throw you back to the horde. Some kind of benefit to keeping an infected player alive but not zombified? Or perhaps the ability to hide a bite?
At any rate, players would start as normal zombies, with special bite attacks to spread the virus. Somehow (upgrading, Patient Zero, overmind selection, certain jobs/roles?), they could become special infected - the concepts, naturally, would be completely cribbed from Left 4 Dead. Please consider my lame zombie names placeholders.
Prowler - very fast zombie with a pounce attack - can pin someone and do lots of damage.
Snatcher - Zombie with a ranged grab. Can shoot the ranged grab through other zombies to specifically grab a human, and drag them back to be devoured.
Digester - Large zombie with acid vomit, similar to mass emesis.
Behemoth - Large, tanky zombie who hits hard. Through walls, maybe? They'd be rare.
The gameplay would be a 'hold the line' mode - once the virus is noticed and begins spreading, the crew has to summon a shuttle, or construct a unique teleporter or something at a specific location. Kinda like nukies! Afterwards, humans would need to gather there in a few minutes to catch the last shuttle outta dodge. As with any good zombie media, you could set up barricades, create safe zones, and presumably learn that, despite the rampaging hordes, humans were the real monsters all along.
Let me know what you think of the basic concept! It's pretty bare at the moment, but as I said, I like the concept and I'm curious as to what others would think of it. If there's something that you reckon could be different to make it sound cooler/more fun, please contribute! I'm no game designer, so there's no doubt a lot that could be improved in terms of the bare bones.
I've always been a big fan of the concept of a zombie invasion mode in SS13 - complete with infection, bites slowly turning you into a zombie, etc. I brought it up in OOC earlier today, and there seemed to be fans of the idea - MBC said that it'd definitely need new sprites, different zombies, etc. I'm pretty shit at spriting, but if this concept were to get some traction I'd certainly be up for trying to do my part.
The way I see it in my mind at the moment is with one person acting as 'Patient Zero' - a sentient, thinking infected who could begin the spread of the virus wherever they wanted. This person would be asymptomatic, and could subtly infect people somehow? Could also be some kind of virus hivemind, similar to a blob overmind. I think it'd probably need a combination of:
Zombie mobs: Perhaps summoned out of the ground? Pretty weak, but many of them. Attack by biting, with a % chance to infect someone. Could be summoned by Patient 0 and special infected. Once bitten, players would have a possibility of contracting the virus. It wouldn't definitely kill, but like necrotic degeneration it would kill someone after being in their system for a certain amount of time, rising them as a zombie 10-20 seconds later.
At the moment, I've been trying to think of how you'd avoid a certain meta coming in with infections: For example, figuring something out so that if you got hit by a mob your fellow players won't just immediately beat the shit out of you and throw you back to the horde. Some kind of benefit to keeping an infected player alive but not zombified? Or perhaps the ability to hide a bite?
At any rate, players would start as normal zombies, with special bite attacks to spread the virus. Somehow (upgrading, Patient Zero, overmind selection, certain jobs/roles?), they could become special infected - the concepts, naturally, would be completely cribbed from Left 4 Dead. Please consider my lame zombie names placeholders.
Prowler - very fast zombie with a pounce attack - can pin someone and do lots of damage.
Snatcher - Zombie with a ranged grab. Can shoot the ranged grab through other zombies to specifically grab a human, and drag them back to be devoured.
Digester - Large zombie with acid vomit, similar to mass emesis.
Behemoth - Large, tanky zombie who hits hard. Through walls, maybe? They'd be rare.
The gameplay would be a 'hold the line' mode - once the virus is noticed and begins spreading, the crew has to summon a shuttle, or construct a unique teleporter or something at a specific location. Kinda like nukies! Afterwards, humans would need to gather there in a few minutes to catch the last shuttle outta dodge. As with any good zombie media, you could set up barricades, create safe zones, and presumably learn that, despite the rampaging hordes, humans were the real monsters all along.
Let me know what you think of the basic concept! It's pretty bare at the moment, but as I said, I like the concept and I'm curious as to what others would think of it. If there's something that you reckon could be different to make it sound cooler/more fun, please contribute! I'm no game designer, so there's no doubt a lot that could be improved in terms of the bare bones.