03-21-2020, 12:45 AM
(This post was last modified: 03-21-2020, 12:50 AM by Hikurac. Edited 1 time in total.)
After 8 years of SS13, I know exactly what I want when a round begins. After hundreds upon hundreds of rounds, the process of obtaining those odds and ends is something I've come to dread. Many servers mitigate this by implementing an item loadout system. Things like outfits, hats, cigarette packs, lighters, maybe even some basic tools or equipment. This is usually balanced out by limiting it with a point system. I'm suggesting that Goon adopt a similar system, but perhaps take it a step further.
On Goon, we have rewards that can be claimed. It would be nice if we could set specific rewards to be automatically claimed on arrival. Things like the satchel, labcoat changes, and so on. There are aspects of the PDA and ID that could be preset. Possibly allowing for alternative cartridges on start, as part of the loadout system. Allowing the player to save notes in Notekeeper to their character. Could also have chem dispenser groups saved to your ID. What do you guys think?
On Goon, we have rewards that can be claimed. It would be nice if we could set specific rewards to be automatically claimed on arrival. Things like the satchel, labcoat changes, and so on. There are aspects of the PDA and ID that could be preset. Possibly allowing for alternative cartridges on start, as part of the loadout system. Allowing the player to save notes in Notekeeper to their character. Could also have chem dispenser groups saved to your ID. What do you guys think?