12-02-2019, 04:39 PM 
	
	
	
		Not really a bug, but security starts with no medkits, unlike every other map.
	
	
	
	
	
| 
					Manta FixThisShit aka how I learned to love torpedoes
				 | 
| 
		
		
		12-02-2019, 04:39 PM 
	
	 
		Not really a bug, but security starts with no medkits, unlike every other map.
	 
		
		
		12-03-2019, 12:42 AM 
	
	 
		Sometimes Artlab is depressurized at round start
	 
		
		
		12-12-2019, 05:33 AM 
	
	 
		On 2019-12-12 around 13:18 UTC, a Revolution round occurred on Manta in which both head revs were miners and therefore spawned off-station. They therefore immediately counted as "Abandoned the cause" and the round ended very shortly after it began.
	 
		
		
		12-23-2019, 06:38 PM 
	
	 
		The AI core turrets aren't hooked to the turret controller thing on the wall.
	 
		
		
		01-12-2020, 08:45 AM 
	
	 
		Probably as a result of new damaged Manta having missing walls everywhere, Manta can now be almost completely depressurized by one breach.
	 
		
		
		01-13-2020, 02:33 AM 
	
	 
		Not a bug, but there's a serious lack of intercoms. This isn't an issue per se, but as someone who loves playing AI, I want to actually be able to snoop in on people, ya know? Also a way for Engineering to know exactly what junction boxes are damaged would be nice, though that's less of a mapping issue and more of a programming issue, despite junction boxes being only present on Manta. 
		
		
		01-13-2020, 10:23 AM 
	
	 (01-13-2020, 02:33 AM)aft2001 Wrote: Not a bug, but there's a serious lack of intercoms. This isn't an issue per se, but as someone who loves playing AI, I want to actually be able to snoop in on people, ya know? Would be nice for the RP server too, as people may for whatever reason wish to visit a department and tell them (and only them) whatever needs to be told (like an embarrassing medical condition, for example). 
		
		
		01-20-2020, 01:21 PM 
	
	 
		Sea Turtle has no mining fabricator, Mining subs cant open the sub bay doors of the turtle. Miner cant use the announcment computer on the turtle. 
		
		
		01-20-2020, 01:41 PM 
(This post was last modified: 03-16-2020, 03:49 PM by Mordent. Edited 1 time in total.)
	
	 ![[Image: BfmUe1s.png]](https://i.imgur.com/BfmUe1s.png) NCS Atlas's plaque is floating in the sea around the ship. Mordent EDIT: Appears fixed. 
		
		
		01-21-2020, 01:53 AM 
	
	 
		Love the map! Thanks for making & iterating it! More miner comments: 
 
		
		
		01-21-2020, 10:45 AM 
	
	 
		Torpedoes sometimes fail to explode when triggered inside the ship. I launched a high explosive torpedo at Chemistry and it vanished into the void without detonating.  The Engine Control Computer only works if you "rescan" before initiating startup. Not really a bug, just something that should be spelled out in advance or folded into the initial startup script. As a Spy-Thief, I had an item to turn in at Cheap Yank's tugboat, which doesn't exist on that map. I also had one for "Medical Research", which I seemingly couldn't turn in anywhere in Research or Medbay. 
		
		
		01-21-2020, 10:49 AM 
	
	 
		Thanks for the bug reports everyone, especially newer stuff. I will be really busy until friday but will start shooting them then.
	 
		
		
		02-03-2020, 01:55 PM 
	
	 
		Regarding the Singularity, I've sometimes noticed a glitch where three sides of the forcefield "box" will initialize, but the fourth side will be open, leading to instant Singulo-escape. This is clearly a bug because all four posts are on. I suspect it's due to the Engine Control Computer, somehow. Small sample size, but I've never had a problem when I rescanned before startup. 
		
		
		02-03-2020, 02:49 PM 
	
	 (02-03-2020, 01:55 PM)Vengarr Wrote: Regarding the Singularity, I've sometimes noticed a glitch where three sides of the forcefield "box" will initialize, but the fourth side will be open, leading to instant Singulo-escape. The issue is that the bottom right emitter doesnt activate when using the enginemaster program. the temp fix is just activating the emitter yourself. 
		
		
		02-03-2020, 04:21 PM 
	
	 (02-03-2020, 02:49 PM)Unknownity Wrote:(02-03-2020, 01:55 PM)Vengarr Wrote: Regarding the Singularity, I've sometimes noticed a glitch where three sides of the forcefield "box" will initialize, but the fourth side will be open, leading to instant Singulo-escape. the emitter thing was already fixed. this has to do with the 4th wall not going up even though all 4 shield generators are active | 
| 
					« Next Oldest | Next Newest »
				 |