02-02-2020, 11:40 AM
(This post was last modified: 02-02-2020, 11:43 AM by Azungar. Edited 1 time in total.)
Disclaimer: This is purely my personal opinion on how the Goon RP server currently is, what needs to be improved and what is actively being worked on. This is just me giving you a brief glimpse inside my head and how I see things, not necessarily the whole vision that is shared between the admins.
So, where are we right now in terms of how the server is? Honestly, I feel like we are not in absolutely terrible shape since we have a lot of potential, but in terms of new players and our roleplaying player base in general, I feel like there needs to be major improvement. Historically our numbers have never been high and they keep fluctuating from low numbers to a decentish population of 10-20 players. I feel like the lack of interest comes from multiple factors such as:
The good news is that we have managed to attract more admins towards the RP server and to work on features that would support it by giving you access to more content. I am mainly directing this praise towards people like Gerhazo, Pali and Zamujasa who have been sighted more and more on the RP server, which is an excellent thing. I personally never saw our coverage in terms of admin helps to be bad, just perhaps not as instantaneous as some people would have perhaps preferred them to be.
Another honorable mention goes to Urs for actively working on a system that can be hopefully (hopefully because we don't have any real data on how this system would handle itself on live servers) imported as a separate new game mode and as a new addition to existing "ship" based maps. While I don't agree that this would become the new meta for roleplaying (mainly because I think the station experience is the classic one) but I am still very excited to see what new opportunities can be created through this. Hopefully, this is something that can be further expanded to be a very core feature of Goon.
And in general, I would wish to encourage the whole community to actively work on more things that they would like to see on the server. If you can sprite, create new things, new outfits, new objects. If you can code to some extent, feel free to submit an RP orientated patch. I think our general philosophy should remain to provide content equally between the two servers but I also feel like that there should be distinct systems for the RP server in place that could provide additional depth and alleviate some of the issues that are caused by the low player amounts. If all else fails, feel free to come up with interesting and well-thought-out ideas or events for us to run. (Or better yet, ask to run them yourself.)
Speaking of which, let's talk about some genuine features that I am personally working on right now:
So, where are we right now in terms of how the server is? Honestly, I feel like we are not in absolutely terrible shape since we have a lot of potential, but in terms of new players and our roleplaying player base in general, I feel like there needs to be major improvement. Historically our numbers have never been high and they keep fluctuating from low numbers to a decentish population of 10-20 players. I feel like the lack of interest comes from multiple factors such as:
- Goon is just not for everyone and our choice of the intensity of roleplaying is not what is really "meta" across Space Station 13.
- We genuinely lack roleplaying specific content. The only more specific thing for roleplaying is the motive system that was converted from an April Fool's joke. And conspirators. Beyond that, we haven't pushed things that would solely benefit the roleplaying server. I will later explain why this is the case and what could be perhaps done to alleviate the lack of content. I would agree that we majorly lack things to do on the roleplaying server apart from the very usual ideas that are used there. None of the antagonists exactly have a great toolkit to create roleplay and it is way more up to the player themself to figure the best way to do this.
- Our player culture is very specific. We're such a tightly knit community due to a rather low amount of players that it by itself creates a rather high entry point for new players. On top of this, we have had players from many "generations" of the server who had things ever so slightly different from each other, which creates a gap between how each of us views the server and how it should be. This combined with the fact that the nature of roleplaying is very abstract at best makes it very hard to agree on what is the direction the general behavior on the server should be. This is also a very highly contributing factor why admins who have little to no experience in roleplaying usually don't wish to handle admin helps on the RP server, purely due to them having no base to judge cases fairly.
- While I am not exactly sure how this is alleviated on other servers (if at all) or if they can avoid this issue due to higher numbers of players, death is rather heavy on the roleplaying server. Dying 10-20 minutes into the round sucks if you are not able to be revived as rounds can drag for a couple hours. This can also be applied to anything that is affected due to low player numbers such as no security, no medical crew, no engineering crew and no heads with certain access.
The good news is that we have managed to attract more admins towards the RP server and to work on features that would support it by giving you access to more content. I am mainly directing this praise towards people like Gerhazo, Pali and Zamujasa who have been sighted more and more on the RP server, which is an excellent thing. I personally never saw our coverage in terms of admin helps to be bad, just perhaps not as instantaneous as some people would have perhaps preferred them to be.
Another honorable mention goes to Urs for actively working on a system that can be hopefully (hopefully because we don't have any real data on how this system would handle itself on live servers) imported as a separate new game mode and as a new addition to existing "ship" based maps. While I don't agree that this would become the new meta for roleplaying (mainly because I think the station experience is the classic one) but I am still very excited to see what new opportunities can be created through this. Hopefully, this is something that can be further expanded to be a very core feature of Goon.
And in general, I would wish to encourage the whole community to actively work on more things that they would like to see on the server. If you can sprite, create new things, new outfits, new objects. If you can code to some extent, feel free to submit an RP orientated patch. I think our general philosophy should remain to provide content equally between the two servers but I also feel like that there should be distinct systems for the RP server in place that could provide additional depth and alleviate some of the issues that are caused by the low player amounts. If all else fails, feel free to come up with interesting and well-thought-out ideas or events for us to run. (Or better yet, ask to run them yourself.)
Speaking of which, let's talk about some genuine features that I am personally working on right now:
- The motive system rework. Slowly chipping away at this, wishing to create a balanced system that doesn't discourage anything (if you wish to shove 500 units of meth into yourself, you're free to do so) but yet rewards you slightly by following your needs and allows you enough time to react and roleplay accordingly to them. I am also making sure that there won't be anything that forces you to act in a certain way. (I'm looking at you, random drunk rambling.)
- Framework for more decoration items is also under work and while this is not an RP specific feature, I feel like the ability to decorate the station in more ways would perhaps give you a bit more opportunities and freedom to create your own areas. You can look forward to craftable posters, woodworking things, and plant-related stuff.
- I'm taking a step back with the events to flesh them out a bit more precisely in my head and to create systems around them which would allow the players to track the whole "campaign" from in-game.
- I am potentially planning to create a couple more unique, rotating areas that the roleplayers could use to do some more interesting "adventures". This would be akin to the adventure zones but without any bigger plots to tie them together and more likely made from re-used content.