01-20-2020, 04:13 AM
I love a good suplex as much as the next spaceman, but I think it needs a bit of a nerf.
Just before, I got into a fight were I got off a suplex and easily chained a ton of them, because the shorter stun on the suplexer allows them to very reliably grab the other person with disarm intent before they can get away or shake the other off. Had the other player not had additional powers, I could have continued the stun lock indefinitely. I've been in positions where I've done this to others and had it done to me more than once, and for such a basic ability everyone has it feels too strong, and it's not fun to be on the receiving end of.
Initially I wondered if it was worth reducing the stun time to a suplexee, but Balarak also made a good suggestion of instead removing the stun lock of subsequent suplexes so that the first one in a chain was still effective, without being overpowered in its ability to begin a simultaneous damage/stun loop.
Just before, I got into a fight were I got off a suplex and easily chained a ton of them, because the shorter stun on the suplexer allows them to very reliably grab the other person with disarm intent before they can get away or shake the other off. Had the other player not had additional powers, I could have continued the stun lock indefinitely. I've been in positions where I've done this to others and had it done to me more than once, and for such a basic ability everyone has it feels too strong, and it's not fun to be on the receiving end of.
Initially I wondered if it was worth reducing the stun time to a suplexee, but Balarak also made a good suggestion of instead removing the stun lock of subsequent suplexes so that the first one in a chain was still effective, without being overpowered in its ability to begin a simultaneous damage/stun loop.