10-25-2019, 11:14 PM
(This post was last modified: 10-30-2019, 07:37 PM by UrsulaMejor. Edited 4 times in total.)
Hey Everybody!
If you're reading this, make sure you've read the main thread here:
https://forum.ss13.co/showthread.php?tid=13222
NSS Artemis will, hopefully be nearly 0% randomly generated content at launch. We may add some later, but we're trying to avoid starting off with randomized content as it can easily lead to a world that doesn't feel all that lived in, and that's not what we're going for
Map Submission Guidelines:
1: Keep the size reasonable
I know that these guidelines are super general, but this really is an anything-goes kind of thing. As long as your submission is cool, reasonable, and doesn't end up contributing to lag, we can try to work things out. We need a lot of content.
If you have no idea how mapping works, we'd love to help you; I don't think there's any clear guides, but if you hop into #immapper on the goonstation discord, we'd love to have you. Hope to see you there!
If you're reading this, make sure you've read the main thread here:
https://forum.ss13.co/showthread.php?tid=13222
NSS Artemis will, hopefully be nearly 0% randomly generated content at launch. We may add some later, but we're trying to avoid starting off with randomized content as it can easily lead to a world that doesn't feel all that lived in, and that's not what we're going for
Map Submission Guidelines:
1: Keep the size reasonable
- I don't want to have to stipulate much on this. Use enough space to properly get across your idea for a site worth visiting, without egregious excess. Not too little, not too much.
- We are likely going to end up loading a lot of map assets. Maybe even hundreds of Z levels. Who knows? This means that we need to keep the amount of simulated tiles to a bare minimum. Only use simulated tiles if they serve a specific purpose (for example, an area with a fire that spreads, or an area that starts vented/pressurized and can be pressurized/vented)
- See above regarding. All those reasons apply to lighting updates, too
- Your buds in #imcoder on the goonstation discord would love to help!
- Your buds in #imspriter on the goonstation discord would love to help, too!
I know that these guidelines are super general, but this really is an anything-goes kind of thing. As long as your submission is cool, reasonable, and doesn't end up contributing to lag, we can try to work things out. We need a lot of content.
If you have no idea how mapping works, we'd love to help you; I don't think there's any clear guides, but if you hop into #immapper on the goonstation discord, we'd love to have you. Hope to see you there!