(10-22-2019, 01:11 AM)kyle2143 Wrote: (10-21-2019, 12:15 PM)KikiMofo Wrote: Yeah Ive always wanted this as an HoS. Ive accidentally shot up people that I have implanted with loyalty implants during rev rounds an embarrassing amount of times.
Security already can see that. The sechuds show it.
I was going to make the point that zafhset did, that the crew should rally around security since they can see who has the implants and have weapons. But i don't think the answer is letting them see that overlay at no cost.
The problem is that the only current way to see loyalty implants is to have sechuds, of which there are only 4 on the station sans the ones sec officers start with. And sechuds are not only rare, but powerful in rev rounds where revheads have flashes.
I have an idea for a compromise:
- Add a new item to the loyalty implant boxes/security vendors. A glasses slot item like that failed "Google Glass" thing from a few years ago, which shows you who has a loyalty implant and does nothing else. (Maybe it could give minor flash protection? I dunno)
- Change the loyalty implant box to have 3 implants and 3 eyeglass thingies.
- Replace the standard implant cases in those with "emergency auto-implanters" like the auto-injectors use with chems. They are small, single use, and clutter up the floor when spent.
I think it's a more lore-friendly option since it gives you actual technology NT has to use to show you the hud information. And it requires you to use a slot and go to the effort of obtaining the eye hud thing in order to see. Granted it probably wont be much effort because a sec officer who implanted you would want you to be able to see who is implanted as much as you do so that you can be more helpful.
Agreed with the majority of this post. There's a bit of a balancing issue here that may swing the victory in the loyalists favor a little too much.
Some points:
Revolutionaries, like traitors, act in the shadows before they grow in strength. While loyalists normally act in clear view. I think if something's gonna change, then it needs to play off this dynamic.
My suggestion would be for a
purposefully flawed badge (i.e: Sticker) system that's thankfully not actually that complicated, which works as such:
1. Loyalty implant box also contains NT badges box. These "NT Insignia" work as intended, sticking to the outside sprite.
2. Aside from sticking to the outside sprite, these badges also give a visual indicator in the top-right hand corner of your sprite (ala Sec-hud), but
without the need for any eyewear.
3. This visual overlay is
not the same as an implanted loyalist and both can coincide. To clarify, a Sec-hud would be able to differentiate between a crewmember who is loyal and wearing NT Insignia, one that is loyal but not wearing NT Insignia... and one that is not loyal and wearing NT Insignia. You see where i'm going with this...
This plays off the dynamic of the loyalists being exposed but provides a clear view to non-security loyalists to who's who without impacting on clothing.
On the flip-side, revolutionaries may be able to abuse this in multiple ways, by either pretending to be a loyalist if they get their hands on an NT Insignia (and avoiding security who may catch them out on the act) or by assassinating loyalists who are basically flaunting their loyalty.