04-01-2019, 10:03 AM
Noticed this on cog2 with a sec blob.
Minor Slime launchers waste time going after fish in fish tanks
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04-01-2019, 10:03 AM
Noticed this on cog2 with a sec blob.
04-01-2019, 10:42 AM
I understand the bug but I think it makes sense.
The blob wants to consume everything. And by everything, we mean everything. Voting for feature.
04-01-2019, 02:32 PM
The blob can't actually get rid of the fish in any way though so it pointlessly wastes energy.
04-01-2019, 11:41 PM
Proposed fix.
Let blob murder fish.
04-04-2019, 04:24 PM
Cheesing slime launchers by tricking them into going after other targets sounds like an interesting strategy, and it seems pretty situational enough to mark this as a feature
04-05-2019, 01:54 AM
So I'm indirectly the reason this happens, whoops. Originally mobcritters (which fish are, which is why you can observe their thrilling underwater lives as a ghost) weren't targeted by blob slime launchers or attacks, but after a special round where clownspider sec handily dispatched a blob helpless to defend itself mobcritters were made valid targets.
It should be feasible to check if a mobcritter has an active player in it, I'll look into fixing this. |
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