Minor Slime launchers waste time going after fish in fish tanks - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Minor Slime launchers waste time going after fish in fish tanks (/showthread.php?tid=11894) |
Slime launchers waste time going after fish in fish tanks - Berrik - 04-01-2019 Noticed this on cog2 with a sec blob. RE: Slime launchers waste time going after fish in fish tanks - Technature - 04-01-2019 I understand the bug but I think it makes sense. The blob wants to consume everything. And by everything, we mean everything. Voting for feature. RE: Slime launchers waste time going after fish in fish tanks - Berrik - 04-01-2019 The blob can't actually get rid of the fish in any way though so it pointlessly wastes energy. RE: Slime launchers waste time going after fish in fish tanks - Technature - 04-01-2019 Proposed fix. Let blob murder fish. RE: Slime launchers waste time going after fish in fish tanks - Frank_Stein - 04-04-2019 Cheesing slime launchers by tricking them into going after other targets sounds like an interesting strategy, and it seems pretty situational enough to mark this as a feature RE: Slime launchers waste time going after fish in fish tanks - Cirrial - 04-05-2019 So I'm indirectly the reason this happens, whoops. Originally mobcritters (which fish are, which is why you can observe their thrilling underwater lives as a ghost) weren't targeted by blob slime launchers or attacks, but after a special round where clownspider sec handily dispatched a blob helpless to defend itself mobcritters were made valid targets. It should be feasible to check if a mobcritter has an active player in it, I'll look into fixing this. |