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Minor Slime launchers waste time going after fish in fish tanks - Printable Version

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+--- Thread: Minor Slime launchers waste time going after fish in fish tanks (/showthread.php?tid=11894)



Slime launchers waste time going after fish in fish tanks - Berrik - 04-01-2019

Noticed this on cog2 with a sec blob.


RE: Slime launchers waste time going after fish in fish tanks - Technature - 04-01-2019

I understand the bug but I think it makes sense.

The blob wants to consume everything. And by everything, we mean everything.

Voting for feature.


RE: Slime launchers waste time going after fish in fish tanks - Berrik - 04-01-2019

The blob can't actually get rid of the fish in any way though so it pointlessly wastes energy.


RE: Slime launchers waste time going after fish in fish tanks - Technature - 04-01-2019

Proposed fix.

Let blob murder fish.


RE: Slime launchers waste time going after fish in fish tanks - Frank_Stein - 04-04-2019

Cheesing slime launchers by tricking them into going after other targets sounds like an interesting strategy, and it seems pretty situational enough to mark this as a feature


RE: Slime launchers waste time going after fish in fish tanks - Cirrial - 04-05-2019

So I'm indirectly the reason this happens, whoops. Originally mobcritters (which fish are, which is why you can observe their thrilling underwater lives as a ghost) weren't targeted by blob slime launchers or attacks, but after a special round where clownspider sec handily dispatched a blob helpless to defend itself mobcritters were made valid targets.

It should be feasible to check if a mobcritter has an active player in it, I'll look into fixing this.