Posts: 69
	Threads: 11
	Joined: Apr 2013
	
	
 
	
		
		
		12-17-2018, 08:26 AM 
(This post was last modified: 12-17-2018, 08:54 AM by Doctor Zaius. Edited 1 time in total.)
	
	 
	
		Having all the space travel devices being off-limits kind of sucks.
e: Yeah, to expand, I understand why the pod locks are there on 1 (to encourage players to stay on station so they interact more), and I'm pretty sure them being there on 2 is probably just an unintended consequence of the map rotation system. If there's any way to remove them on 2 while keeping them on 1 that's probably optimal.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 274
	Threads: 18
	Joined: Nov 2017
	
BYOND Username: Eibel
	
 
	
	
		If there is a way to set it so that G1 still retains the pod locks, while G2 loses them, I would agree.
I don't know if it is or not so that's my two cents.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 807
	Threads: 47
	Joined: Mar 2015
	
BYOND Username: Recusor
	
 
	
		
		
		12-17-2018, 10:30 AM 
(This post was last modified: 12-17-2018, 10:30 AM by Recusor. Edited 1 time in total.)
	
	 
	
		I wholeheartedly agree, podlocks on 2 are non-fun imo.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 69
	Threads: 3
	Joined: Mar 2018
	
BYOND Username: CandleCandleCandles
	
 
	
	
		In my opinion, restrictions breed creativity.
Differences between say the cogs and clarion like that are very good to me.
Changes up a bit your foreplanning and improvisation.
I never quite liked the fact that on the cogs somebody being pursued can just easily hop in a pod and screw off indefinitely, never to be found. At least make em work ahead a bit if they plan to make a getaway, at least on some maps.
Said differences being good is why, despite me liking pod locks on Clarion/Destiny, I wouldn't like every map to have them.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,713
	Threads: 74
	Joined: Aug 2017
	
BYOND Username: Wisecrack34
Character Name: Ereven Nailo
	
 
	
	
		Maybe make pod locks have the same hacking as chests, with the failure instead causing the pod's "car" alarm to blare
	
	
	
	
	
 
 
	
	
	
		
	Posts: 2,722
	Threads: 143
	Joined: Sep 2012
	
BYOND Username: Powmonkey
	
 
	
	
		 (12-17-2018, 01:59 PM)CandleCandleCandles Wrote:  In my opinion, restrictions breed creativity.
This isn't a restriction though, it's just an inconvenience.
It's trivially easy to break into a pod given a couple of minutes.
	
 
	
	
	
	
 
 
	
	
	
		
	Posts: 5,856
	Threads: 308
	Joined: May 2014
	
	
 
	
	
		 (12-17-2018, 02:07 PM)Wisecrack34 Wrote:  Maybe make pod locks have the same hacking as chests, with the failure instead causing the pod's "car" alarm to blare
I like the idea of an alarm that goes off. Maybe door wire hacking could be something you could do as a way to hotwire the engine
	
 
	
	
	
	
 
 
	
	
	
		
	Posts: 1,713
	Threads: 74
	Joined: Aug 2017
	
BYOND Username: Wisecrack34
Character Name: Ereven Nailo
	
 
	
		
		
		12-17-2018, 03:20 PM 
(This post was last modified: 12-17-2018, 03:20 PM by Wisecrack34. Edited 1 time in total.)
	
	 
	
		Maybe remove locks and replace them with a pod keys that let you drive it, requiring hotwiring to get working
	
	
	
	
	
 
 
	
	
	
		
	Posts: 69
	Threads: 3
	Joined: Mar 2018
	
BYOND Username: CandleCandleCandles
	
 
	
	
		 (12-17-2018, 02:51 PM)Noah Buttes Wrote:   (12-17-2018, 01:59 PM)CandleCandleCandles Wrote:  In my opinion, restrictions breed creativity.
This isn't a restriction though, it's just an inconvenience.
It's trivially easy to break into a pod given a couple of minutes.
It taking those minutes, even if it is easy, puts some pressure on decision making and changes foreplanning and thinking on your feet. Inconveniences restrict.
	
 
	
	
	
	
 
 
	
	
	
		
	Posts: 1,713
	Threads: 74
	Joined: Aug 2017
	
BYOND Username: Wisecrack34
Character Name: Ereven Nailo
	
 
	
	
		I would say "But it's not fun" but I have no way of checking to make sure this is an accurate statement due to poor circumstances (As is evident by my pfp). I would appreciate if someone were to add on to this.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 871
	Threads: 99
	Joined: Sep 2012
	
	
 
	
	
		Just give the captain/sec their own locked pods and everyone else gets one with a non-activated lock they can set themselves bam