06-05-2013, 10:33 AM 
	
	
	
		or at least don't work against flashes, punch knockouts, or the detective's revolver which is pretty lame!
	
	
	
	
	
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					stims don't work
				 
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		06-05-2013, 10:33 AM 
	
	 
	
		or at least don't work against flashes, punch knockouts, or the detective's revolver which is pretty lame!
	 
	
	
	
	
		
		
		06-05-2013, 01:56 PM 
	
	 
	
		They work against the revolver! You'll just keep up MUCH longer than usual. I had a traitor round where I had two stims and spend the rest applying healing patch after healing patch to keep from bleeding out. 
	
	
	
	
Stims are fine, bleeding is fine. It's a feature. 
		
		
		06-05-2013, 11:16 PM 
	
	 
	
		What a lame, unfun feature then. Half the point of stims is that it allows you to do some serious damage in a small amount of time with a directed rampage, only after being vulnerable, weak and totally exposed to crew retaliation. Your only fears in that state should be a good number of lasers or a good number of gunshots, but not something as anti-climactic as bleeding out as a result.
	 
	
	
	
	
		
		
		06-06-2013, 08:57 AM 
	
	 
	
		it wasn't even an issue of bleeding out, one shot from the .38 stunned me.
	 
	
	
	
	
		
		
		06-06-2013, 08:23 PM 
	
	 
	
		I've also noticed that the butchers knife will still stun someone on stims, but I'm willing to assume that that is a feature.
	 
	
	
	
	
		
		
		06-10-2013, 12:08 AM 
	
	 
	
		Also, when stims are wearing off, you get stunned for a good 3 seconds. Artistic toolbox unstunnability doesn't protect against this. Yes, there are situations where this is an issue (eg. getting a stimpack and an artistic toolbox out of a surplus crate, then using the stimpack to get a few initial corpses for the toolbox so it's not weak as hell, then going on the toolbox rampage)
	 
	
	
	
	
		
		
		06-10-2013, 04:18 AM 
	
	 
	Marquesas Wrote:Also, when stims are wearing off, you get stunned for a good 3 seconds. Artistic toolbox unstunnability doesn't protect against this. Yes, there are situations where this is an issue (eg. getting a stimpack and an artistic toolbox out of a surplus crate, then using the stimpack to get a few initial corpses for the toolbox so it's not weak as hell, then going on the toolbox rampage) Well thats a THING that is supposed to happen, though. 
		
		
		06-10-2013, 05:30 AM 
	
	 
	
		a stun is a stun and why is unstunnability exclusive
	 
	
	
	
	
		
		
		06-10-2013, 08:34 AM 
	
	 
	
		One thing that may sort-of fit in this thread is that a Mindslave implant stun can knock someone down if they have an artbox
	 
	
	
	
	
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