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stims don't work - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: stims don't work (/showthread.php?tid=1067) |
stims don't work - mozi - 06-05-2013 or at least don't work against flashes, punch knockouts, or the detective's revolver which is pretty lame! Re: stims don't work - APARTHEID - 06-05-2013 They work against the revolver! You'll just keep up MUCH longer than usual. I had a traitor round where I had two stims and spend the rest applying healing patch after healing patch to keep from bleeding out. Stims are fine, bleeding is fine. It's a feature. Re: stims don't work - Nautilus - 06-05-2013 What a lame, unfun feature then. Half the point of stims is that it allows you to do some serious damage in a small amount of time with a directed rampage, only after being vulnerable, weak and totally exposed to crew retaliation. Your only fears in that state should be a good number of lasers or a good number of gunshots, but not something as anti-climactic as bleeding out as a result. Re: stims don't work - mozi - 06-06-2013 it wasn't even an issue of bleeding out, one shot from the .38 stunned me. Re: stims don't work - Preid - 06-06-2013 I've also noticed that the butchers knife will still stun someone on stims, but I'm willing to assume that that is a feature. Re: stims don't work - Marquesas - 06-10-2013 Also, when stims are wearing off, you get stunned for a good 3 seconds. Artistic toolbox unstunnability doesn't protect against this. Yes, there are situations where this is an issue (eg. getting a stimpack and an artistic toolbox out of a surplus crate, then using the stimpack to get a few initial corpses for the toolbox so it's not weak as hell, then going on the toolbox rampage) Re: stims don't work - Klayboxx - 06-10-2013 Marquesas Wrote:Also, when stims are wearing off, you get stunned for a good 3 seconds. Artistic toolbox unstunnability doesn't protect against this. Yes, there are situations where this is an issue (eg. getting a stimpack and an artistic toolbox out of a surplus crate, then using the stimpack to get a few initial corpses for the toolbox so it's not weak as hell, then going on the toolbox rampage) Well thats a THING that is supposed to happen, though. Re: stims don't work - Marquesas - 06-10-2013 a stun is a stun and why is unstunnability exclusive Re: stims don't work - Weavel - 06-10-2013 One thing that may sort-of fit in this thread is that a Mindslave implant stun can knock someone down if they have an artbox |