08-27-2018, 08:44 AM (This post was last modified: 08-27-2018, 10:09 AM by Gannets. Edited 1 time in total.)
There is a spy starter kit box with gear from the old spy game-mode in security on the table. This includes a syndie-dagger, suppressed pistol and the multi-use implanter.
08-27-2018, 12:03 PM (This post was last modified: 04-07-2019, 11:33 AM by Mordent. Edited 4 times in total.)
The gas outtakes on the two toxins burn Chambers don't work. No matter how high you set the pumps gas will never be sucked out of the chamber and into a can. These are the gas hookups highlighted with the red tiles. Ensured valve was open and that the can was properly connected.
Mordent Edit: Unsure if still an issue, I'm not really up to speed on how toxins works in general. If someone could confirm if this is still a thing that'd be great.
Toxins only spawns with a single Atmos scanner, could we maybe get two?
Mordent Edit: Sure.
Escape has a staircase just outside the airlock to shuttle(sub?). This causes escape shuttle to flood when it arrives and doors open. Please consider moving the airlock to where the stairs are
08-29-2018, 04:53 PM (This post was last modified: 04-07-2019, 11:29 AM by Mordent. Edited 2 times in total.)
Less of a bug, more of a complaint/question, so just delete if it's pointless.
Can we have more than about 3 drains in the entire station to start off with? The moment there is any hull breach the water is near impossible to contain, seal, or even counteract without being finished by the time the shuttle arrives after being immediately called. Hallways are long and it's very easy for the flooding to get absolutely everywhere, especially considering BYOND's water physics.
Mordent Edit: At time of edit (2019-04-07), we're decently happy with the drain placement. Hallways are well drained, departments are not so you can still mess with them and they'll need repair.
08-30-2018, 09:33 AM (This post was last modified: 08-31-2018, 05:20 PM by Icedude. Edited 2 times in total.
Edit Reason: More... testing? done
)
When using the Ghost Drone's RCD (not sure if this also applies to the normal RCD), using Interact Floor on the right-click menu doesn't work. It makes trying to build anything underwater impossible
EDIT: On further faffing around today, I think the right click Interact and Interact Floor may just straight up not work for Cyborgs and Ghost Drones
08-30-2018, 04:37 PM (This post was last modified: 08-31-2018, 07:39 AM by Gannets. Edited 1 time in total.)
No syringe in the morgue for the embalming fluid, nor a mortician's suit for the people doing the embalming.
The SMES on the research outpost doesn't seem to pick up power from the furnaces. It does, however, get charged from the main station's grid. I think this may be at least in part due to the way its input and output are connected to the furnaces, the outpost and the main grid all at once. Maybe change it so that the input is just the furnaces and grid power, and the output is just the outpost.
Clarification on artlab problem: The databank in the artifact lab is a blank, generic databank, rather than the artlab databank.
I don't know if it's the water mixing with the oil at arrivals (though it's my most likely guess), but when a good chunk of the station is flooded and then the water is heated, this can result in the entire station blowing up as a field of fire sweeps through the station. Up to thrice in the same round, in short succession.
09-01-2018, 12:39 PM (This post was last modified: 09-09-2018, 09:29 AM by Flourish. Edited 1 time in total.)
Ghost drone factory currently has one charger slot that goes unused because all the outlets appear to be shifted one "room" over, so one of the finished drones just gets shit out uselessly on the floor.