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BYOND Username: John_Bigless
Hey, you know this radio?
Yeah, that one.
How about we make a version that plays music and broadcasts radio station stuff for roleplaying?
Put one in QM, put one in crew quaters, put one in customs!
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You know, it would be way more immersive if instead of listening and muting the radio with action commands it was like this, and you literally just turned the radio off to stop it
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BYOND Username: Wisecrack34
Character Name: Ereven Nailo
Im all for it, PDAs come with a radio app that can be turned on and off, clowns get to play clown related music from their PDA
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06-16-2018, 02:51 PM
(This post was last modified: 06-16-2018, 02:51 PM by Nnystyxx. Edited 1 time in total.)
(06-15-2018, 04:47 AM)Frank_Stein Wrote: You know, it would be way more immersive if instead of listening and muting the radio with action commands it was like this, and you literally just turned the radio off to stop it
I offer you two conundrums:
1) I got all my shit stolen, but I want to listen to the radio, but I lost it.
2) I am unconscious, and I don't want to listen to the radio, but I can't touch it to turn it off.
Any implementation based on a physicalized object will be subject to at least one of these problems I think.
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BYOND Username: Technature
I am all for radios that allow you to play local music.
Station wide and it'll get pretty spammable.
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BYOND Username: Powmonkey
(06-16-2018, 03:38 PM)Technature Wrote: Station wide and it'll get pretty spammable.
We already have this though.
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BYOND Username: Technature
(06-16-2018, 03:41 PM)Noah Buttes Wrote: (06-16-2018, 03:38 PM)Technature Wrote: Station wide and it'll get pretty spammable.
We already have this though.
But it has a 5 minute cooldown to prevent spamming?
And it has a command to turn it off anyway?
Nearby radios I would imagine wouldn't be as easy to turn off.
I'm thinking like the noise maker artifacts but easier to deal with.