Thread Rating:
  • 3 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Remove thin windows from all existing maps
#1
They're buggy as shit and they break things all the god damn time.
Reply
#2
(06-09-2018, 08:49 PM)ZeWaka Wrote: REMOVE ALL DIRECTIONAL WINDOWS 2DAY
Reply
#3
REMOVE WINDOWS
Reply
#4
What about directional doors?
Reply
#5
(06-14-2018, 11:26 PM)InternetDweller Wrote: What about directional doors?

those are fine [Image: MellowTerribleAtlanticblackgoby-max-14mb.gif]

but yes remove all thin windows
Reply
#6
REPLACE ALL WINDOWS WITH DIRECTIONAL DOORS!

WHAT COULD POSSIBLY GO WRONG?
Reply
#7
(06-14-2018, 11:40 PM)ZeWaka Wrote:
(06-14-2018, 11:26 PM)InternetDweller Wrote: What about directional doors?

those are fine  [Image: MellowTerribleAtlanticblackgoby-max-14mb.gif]

but yes remove all thin windows
That new texture is hurting my brain but it looks cool
Also, yes, fuck directional windows. They're impossible to repair.
Reply
#8
(06-14-2018, 11:40 PM)ZeWaka Wrote:
(06-14-2018, 11:26 PM)InternetDweller Wrote: What about directional doors?

those are fine  [Image: MellowTerribleAtlanticblackgoby-max-14mb.gif]

but yes remove all thin windows

Holy crap, cool sprite. Will this be put in?
Reply
#9
This would require modifying quite a few areas on cog1

For example, medbay. Unless we just open up the operating theatre by deleting it's thin window border it would need to be adjusted a bit to get everything to fit. Though I would actually like a better operating theatre, current one is a bit jammed pack
Reply
#10
Im all for it
Reply
#11
Don't know how counters will work with this change, like the ones with sliding directional doors openable by people with department access. Typically seen in medbay lobbies and other areas where limited public access is important.

Looking at maps, clarion would come out of this pretty unscathed. It uses a lot of directional windows but almost all of them are just for the directional-windows-and-grille tile setups. Anywhere else that uses them (other than public counters) would be easy enough to change up, since clarion is pretty big.

Destiny, on the other hand, might suffer a bit. It's more cramped, and places like security and the gym will need some thought put into them and might even lose some things if theres just not enough space to shuffle things around.


Come to think of it, how to thin walls factor into the problems, if at all? To my understanding they can't be created, nor can they be moved around.
Reply
#12
Maybe someone can sprite like one of those cashier windows like in the cities. Those glass/plastic bullet proof windows where they can slide your money under and stuff.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)