Posts: 420
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Joined: Aug 2014
I can understand the other traits being cut due to not working properly, but Spacephobia was so debilitating that merely surviving with it was a badge of honor.
Merely seeing a tile of space caused your character to be stunned, ko'd, emote or scream and even then it tended to stun you - even through pods. The emergent gameplay from having to wear bedsheets over your head to avoid seeing the horrifying sight of a single space tile behind windows to a nuke op's screaming and occasional stuns being interrupted by their donk pockets - followed by more screaming and stunning are some of the best memories of SS13 hijinks I've had. Please, for sheer torment's sake, re-add this comedy goldmine of a trait.
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BYOND Username: Spoodle
Character Name: Sylvian Stone, Tony Williamson, Jenna Sekwa
This would be very nice. I don't see why the phobias were removed in the first place
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MBC says that spacephobia checked all visible atoms for space and was laggy as shit. It'll probably come back if it gets fixed.
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BYOND Username: Technature
Someone bug the coders til it's fixed.
I would if I didn't work.
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06-05-2018, 06:35 AM
(This post was last modified: 06-05-2018, 06:38 AM by Kodos. Edited 1 time in total.)
(06-04-2018, 06:34 PM)sartorius Wrote: having to wear bedsheets over your head to avoid seeing the horrifying sight of a single space tile behind windows to a nuke op's screaming and occasional stuns being interrupted by their donk pockets - followed by more screaming and stunning are some of the best memories of SS13 hijinks I've had. Please, for sheer torment's sake, re-add this comedy goldmine of a trait.
This game is the best game.
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06-05-2018, 06:51 AM
(This post was last modified: 06-05-2018, 06:52 AM by Frank_Stein. Edited 1 time in total.)
We could probably at least reimplement it as a fear of open space, where leaving the ship/station is what triggers it rather than just space tiles in general
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BYOND Username: Zewaka
Character Name: Shitty Bill Jr.
flat out removed because it was laggy as shit yeah
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BYOND Username: Lady Birb
Character Name: Allie Allison
To make it less laggy, I would chance it so it only procs when you are on a space tile instead of whenever you can see space.
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BYOND Username: Powmonkey
What if it randomly chose a single tile in view and analyzed that?
This would result in much less lag and would also introduce a natural scaling factor that adjusts the debilitativeness of the trait based on how much space you can see.