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Bring back spacephobia because it was really funny
#1
I can understand the other traits being cut due to not working properly, but Spacephobia was so debilitating that merely surviving with it was a badge of honor.
Merely seeing a tile of space caused your character to be stunned, ko'd, emote or scream and even then it tended to stun you - even through pods. The emergent gameplay from having to wear bedsheets over your head to avoid seeing the horrifying sight of a single space tile behind windows to a nuke op's screaming and occasional stuns being interrupted by their donk pockets - followed by more screaming and stunning are some of the best memories of SS13 hijinks I've had. Please, for sheer torment's sake, re-add this comedy goldmine of a trait.
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#2
This would be very nice. I don't see why the phobias were removed in the first place frown
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#3
MBC says that spacephobia checked all visible atoms for space and was laggy as shit. It'll probably come back if it gets fixed.
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#4
Someone bug the coders til it's fixed.

I would if I didn't work.
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#5
(06-04-2018, 06:34 PM)sartorius Wrote: having to wear bedsheets over your head to avoid seeing the horrifying sight of a single space tile behind windows to a nuke op's screaming and occasional stuns being interrupted by their donk pockets - followed by more screaming and stunning are some of the best memories of SS13 hijinks I've had. Please, for sheer torment's sake, re-add this comedy goldmine of a trait.
This game is the best game.
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#6
We could probably at least reimplement it as a fear of open space, where leaving the ship/station is what triggers it rather than just space tiles in general
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#7
flat out removed because it was laggy as shit yeah
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#8
To make it less laggy, I would chance it so it only procs when you are on a space tile instead of whenever you can see space.
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#9
What if it randomly chose a single tile in view and analyzed that?

This would result in much less lag and would also introduce a natural scaling factor that adjusts the debilitativeness of the trait based on how much space you can see.
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