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Geneticist Traitor Item: Injector Crate
#1
I dunno how feasible this is code-wise, but: 10-12 TC, a crate of random stabilised injectors worth a decent amount of stability loss (maybe somewhere from 60-80 worth)? from a list of "good" mutations that function well with stabilisers (so no self biomass manipulation or the like). This might also be reasonable to add for nuke ops, but I don't know how broken this would be in that mode:

Example:


Urist McTraitor was a Traitor!

They ordered: Gene Crate, Agent Card, Voice Changer

Their Gene Crate contained:

Stabilized Regeneration

Stabilised Fire Breath

Stabilised High-Pressure Intestines

Another idea I had for a traitor item was a "stability injector" that gave you a mutation that did nothing except give 20-30 extra stability, for 3-5 TC.
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#2
I don't think the former would really ever get used by geneticist traitors. Too random, and it's fairly easy to get some good, stabilized mutations as a geneticist.
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#3
Maybe if you could get mutation+chromosome combos that you otherwise couldn't, like empowered stabilized synchronized regen or something, that might make it more worth getting.
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#4
(05-16-2018, 05:13 AM)Superlagg Wrote: Maybe if you could get mutation+chromosome combos that you otherwise couldn't, like empowered stabilized synchronized regen or something, that might make it more worth getting.

Empowered energized optic energizer here I come!
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