Geneticist Traitor Item: Injector Crate - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Geneticist Traitor Item: Injector Crate (/showthread.php?tid=10480) |
Geneticist Traitor Item: Injector Crate - MrMagolor - 05-14-2018 I dunno how feasible this is code-wise, but: 10-12 TC, a crate of random stabilised injectors worth a decent amount of stability loss (maybe somewhere from 60-80 worth)? from a list of "good" mutations that function well with stabilisers (so no self biomass manipulation or the like). This might also be reasonable to add for nuke ops, but I don't know how broken this would be in that mode: Example: Urist McTraitor was a Traitor! They ordered: Gene Crate, Agent Card, Voice Changer Their Gene Crate contained: Stabilized Regeneration Stabilised Fire Breath Stabilised High-Pressure Intestines Another idea I had for a traitor item was a "stability injector" that gave you a mutation that did nothing except give 20-30 extra stability, for 3-5 TC. RE: Geneticist Traitor Item: Injector Crate - BlackPhoenix - 05-16-2018 I don't think the former would really ever get used by geneticist traitors. Too random, and it's fairly easy to get some good, stabilized mutations as a geneticist. RE: Geneticist Traitor Item: Injector Crate - Superlagg - 05-16-2018 Maybe if you could get mutation+chromosome combos that you otherwise couldn't, like empowered stabilized synchronized regen or something, that might make it more worth getting. RE: Geneticist Traitor Item: Injector Crate - MrMagolor - 05-16-2018 (05-16-2018, 05:13 AM)Superlagg Wrote: Maybe if you could get mutation+chromosome combos that you otherwise couldn't, like empowered stabilized synchronized regen or something, that might make it more worth getting. Empowered energized optic energizer here I come! |