03-27-2018, 09:15 AM
I think we should stray from anything that teleports you, since there's an event based on that already
Remove Spatial Tears
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03-27-2018, 09:15 AM
I think we should stray from anything that teleports you, since there's an event based on that already
03-27-2018, 09:19 AM
+1 BURNING then.
simple symptom, simple solution, easy to work around but still at least inconvenient for those who need to do it many times.
03-27-2018, 11:20 AM
... Since no one has said it yet, I think spatial tears are fine as is. They add an interesting dimension to play and can be worked around with some effort. That said they should last for about 10% of the time they do now.
03-27-2018, 11:59 AM
.... so after a short delay, we should remove spacial tears?
03-27-2018, 12:02 PM
(03-27-2018, 11:20 AM)Arborinus Wrote: ... Since no one has said it yet, I think spatial tears are fine as is. They add an interesting dimension to play and can be worked around with some effort. That said they should last for about 10% of the time they do now. SHARE YOUR WISDOM WITH ME O KNOWLEDGEABLE ONE!!!!
03-27-2018, 04:23 PM
(03-27-2018, 12:02 PM)Wisecrack34 Wrote:(03-27-2018, 11:20 AM)Arborinus Wrote: ... Since no one has said it yet, I think spatial tears are fine as is. They add an interesting dimension to play and can be worked around with some effort. That said they should last for about 10% of the time they do now. Pods, disposal pipes, hand tele on random, the big teleporter, mechanic teleporters... I'm sure there's more, it's just like a wall. Back in the old days you could crate scoot through 'em.
03-28-2018, 11:22 AM
And the crowd pleaser: smash your way through with a loaf.
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