11-19-2017, 02:38 AM
This is hard to look for doors or anything when there's no light at all in space, and it doesn't make sense for pods not to have this.
See
See
![[Image: 1511088009-ixz1f.png]](http://image.noelshack.com/fichiers/2017/46/7/1511088009-ixz1f.png)
Pods should have headlights
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11-19-2017, 02:38 AM
This is hard to look for doors or anything when there's no light at all in space, and it doesn't make sense for pods not to have this.
See ![]()
11-19-2017, 07:56 AM
Perhaps it could even be expanded with sec/med huds or masons
11-19-2017, 10:10 AM
good idea haprenti
11-19-2017, 10:41 AM
Yeeee
11-19-2017, 09:33 PM
(This post was last modified: 11-19-2017, 09:34 PM by TrustScience. Edited 2 times in total.)
Cool idea, pod lights need podlight oil to keep lit.
perhaps a spriter should attach a lantern to the side of it or those yellow pixels in the center
11-19-2017, 11:12 PM
codewise, this might prove very difficult
11-19-2017, 11:34 PM
wasnt this suggested a while back and rejected due to coding/light lag reasons? hence why the pod door buttons being lit up was added
11-20-2017, 03:15 AM
Idea: instead of headlights, let pods drop flares, which stay put and provide light before burning out and disappearing
11-21-2017, 01:06 AM
Weren't space tiles supposed to have an ambient light level or something, or did that change when the new lighting system was added?
11-22-2017, 02:08 PM
11-22-2017, 08:28 PM
I dont quite understand why they cant just behave like flashlights
01-28-2018, 08:10 AM
01-28-2018, 10:33 PM
01-28-2018, 11:42 PM
(01-28-2018, 10:33 PM)NateTheSquid Wrote:(01-28-2018, 08:10 AM)Tombi Wrote:(11-22-2017, 08:28 PM)John Warcrimes Wrote: I dont quite understand why they cant just behave like flashlights They meant if the technical limitation was making actual headlights, ie, a vision cone but for light.
01-31-2018, 11:21 AM
(01-28-2018, 11:42 PM)cyberTripping Wrote:(01-28-2018, 10:33 PM)NateTheSquid Wrote:(01-28-2018, 08:10 AM)Tombi Wrote:(11-22-2017, 08:28 PM)John Warcrimes Wrote: I dont quite understand why they cant just behave like flashlights yeah exactly, light occlusion is hyper ressource intensive, but just flashlighting in a circle is good enough. Why wouldn't a pod have some sort of lighting all-around it? |
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