12-02-2017, 10:01 PM
(This post was last modified: 12-02-2017, 10:02 PM by Nnystyxx. Edited 3 times in total.)
So now that ABC-Us are fixed, I've been on a bit of a station-construction kick. I've noticed, however, that certain things are much more easily remade (or fixed, in case the station gets bombed) than others.
Things you can make with metal, mechanics, ABC-us, pipelayers, RCDs, etc:
- Floors; although, you can only make certain kinds of tiles by ripping others up.
- Walls.
- Grilles.
- Windows.
- Airlocks. (RCDs can only make ugly 2d airlocks; ABC-us can replicate anything; mechanics mighhhht be able to replicate individual door types.)
- Machines, by scanning and replicating them.
Things you can't do:
- Create most other floortypes (white floors, carpet, etc).
- Paint floors. Departments are marked by stripes on the floors, as well as guidelines like hazard stripes.
- Reskin airlocks. TGcode has an 'airlock painter' that lets you change an airlock's sprite.
My suggested solutions:
- Incorporate one tool: a floor painter. The floor painter would have two options: style, and color. "Style" would provide options such as checkerboards, stripes, markings like loading zones, or full tiles. "Color" would allow you to determine the color of the resulting decoration. So, for instance, say you're in Medbay and you want to make the floors a white-and-red checkerboard: in Style, you pick Checkerboard, and in Color, you pick a shade of red. You'd then use the object on the tiles you want to color in order to apply it. (A third option, Clear, might be necessary in order to clean off a tile and get rid of the overlay shit being stacked up.
- Incorporate another tool: an airlock painter. This would simply provide one option, that being to change the design (though not the access, sadly) of the airlock, from external, to maintenance, to glass doors, et cetera. Using it on an airlock would then change its appearance; have fun setting random airlocks to look like they don't lead to the airless void of space!!
- The two tools would likely be powered by power cells, capable of being charged in a recharger station. This limits spammability but doesn't make them too dependent on a rarer resource like paint buckets or RCD cartridges.
- Make it possible to order certain other types of tiles, like carpet or 'white tile'. Standard grey floortiles might not play as well with being fully recolored as a white one would; ideally, all components of an overlay-based system start white and are then additively colored.
Feel free to post here if you have other suggestions on how the station construction system could be improved, big or small, or super obvious shit I missed. My ideal is that no part of the station would be irreparable, with the right initiative, time and materials.
Things you can make with metal, mechanics, ABC-us, pipelayers, RCDs, etc:
- Floors; although, you can only make certain kinds of tiles by ripping others up.
- Walls.
- Grilles.
- Windows.
- Airlocks. (RCDs can only make ugly 2d airlocks; ABC-us can replicate anything; mechanics mighhhht be able to replicate individual door types.)
- Machines, by scanning and replicating them.
Things you can't do:
- Create most other floortypes (white floors, carpet, etc).
- Paint floors. Departments are marked by stripes on the floors, as well as guidelines like hazard stripes.
- Reskin airlocks. TGcode has an 'airlock painter' that lets you change an airlock's sprite.
My suggested solutions:
- Incorporate one tool: a floor painter. The floor painter would have two options: style, and color. "Style" would provide options such as checkerboards, stripes, markings like loading zones, or full tiles. "Color" would allow you to determine the color of the resulting decoration. So, for instance, say you're in Medbay and you want to make the floors a white-and-red checkerboard: in Style, you pick Checkerboard, and in Color, you pick a shade of red. You'd then use the object on the tiles you want to color in order to apply it. (A third option, Clear, might be necessary in order to clean off a tile and get rid of the overlay shit being stacked up.
- Incorporate another tool: an airlock painter. This would simply provide one option, that being to change the design (though not the access, sadly) of the airlock, from external, to maintenance, to glass doors, et cetera. Using it on an airlock would then change its appearance; have fun setting random airlocks to look like they don't lead to the airless void of space!!
- The two tools would likely be powered by power cells, capable of being charged in a recharger station. This limits spammability but doesn't make them too dependent on a rarer resource like paint buckets or RCD cartridges.
- Make it possible to order certain other types of tiles, like carpet or 'white tile'. Standard grey floortiles might not play as well with being fully recolored as a white one would; ideally, all components of an overlay-based system start white and are then additively colored.
Feel free to post here if you have other suggestions on how the station construction system could be improved, big or small, or super obvious shit I missed. My ideal is that no part of the station would be irreparable, with the right initiative, time and materials.