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Ideas of questionable quality
(10-08-2017, 09:34 PM)Superlagg Wrote:
(10-08-2017, 01:57 PM)Sundance Wrote:
(10-08-2017, 01:34 PM)Frank_Stein Wrote: What if the events of the rounds were turned into stories? Details are filled in depending on who the antags are, how people die, what objectives get completed, etc

I'm assuming that's possible. You could even do checks if someone hit a dude several times depending on the amount of damage done, you could state "Terrence Philips demolished Sundance Feely with his fists" or if they barely did any damage "Terrence Philips broke his feeble wrists against Sundance's barrel chest". You could even possibly do a check if the player was already in crit and someone punches them it could be "Sundance kicks Terrance when he's down. What a dirtbag!"
This could range from anything from, the amount of times the clown was farted on, station power, the amount of salt generated by ghosts (just do a check for how many times the word fuck is used in Deadchat). World's your oyster, once you use some creative/witty adjectives.

(EDIT: The above example wouldn't generate the story for every beatdown, that'd be too much. Only RNG excerpts)

It'd be a very fun feature, which would keep people possibly playing the next round just to read it. The only drawback is people possibly acting on it during the round, negatively (as in misinterpreting it for the CURRENT round) instead of positively (some journalist loudly rolling with it to fit into his narrative)

I like it, sounds kinda like the procedural art generation in Dwarf Fortress. Certain actions would have a chance of making a recorded event, and a few of those are chosen whenever an art is made.

"This is an engraving of a clown surrounded by monkeys. The clown is on fire. The monkeys are making a plaintive gesture. This relates to the beating of the clown by Albert last shift."

Apply this to artifacts.
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(10-09-2017, 11:47 AM)Dr Zoidcrab Wrote:
(10-08-2017, 09:34 PM)Superlagg Wrote:
(10-08-2017, 01:57 PM)Sundance Wrote:
(10-08-2017, 01:34 PM)Frank_Stein Wrote: What if the events of the rounds were turned into stories? Details are filled in depending on who the antags are, how people die, what objectives get completed, etc

I'm assuming that's possible. You could even do checks if someone hit a dude several times depending on the amount of damage done, you could state "Terrence Philips demolished Sundance Feely with his fists" or if they barely did any damage "Terrence Philips broke his feeble wrists against Sundance's barrel chest". You could even possibly do a check if the player was already in crit and someone punches them it could be "Sundance kicks Terrance when he's down. What a dirtbag!"
This could range from anything from, the amount of times the clown was farted on, station power, the amount of salt generated by ghosts (just do a check for how many times the word fuck is used in Deadchat). World's your oyster, once you use some creative/witty adjectives.

(EDIT: The above example wouldn't generate the story for every beatdown, that'd be too much. Only RNG excerpts)

It'd be a very fun feature, which would keep people possibly playing the next round just to read it. The only drawback is people possibly acting on it during the round, negatively (as in misinterpreting it for the CURRENT round) instead of positively (some journalist loudly rolling with it to fit into his narrative)

I like it, sounds kinda like the procedural art generation in Dwarf Fortress. Certain actions would have a chance of making a recorded event, and a few of those are chosen whenever an art is made.

"This is an engraving of a clown surrounded by monkeys. The clown is on fire. The monkeys are making a plaintive gesture. This relates to the beating of the clown by Albert last shift."

Apply this to artifacts.

Statue artifacts, meta items.
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On July 25th, every crewmember is given the option to play as a skeleton for the round, with an ingame setting to ignore the prompt, or always allow.

July 25th is the day Spooky Scary Skeletons was first released.
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Why doesn’t the Space Diner sell gas station boner pills?
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(10-11-2017, 06:33 AM)LuigiThirty Wrote: Why doesn’t the Space Diner sell gas station boner pills?

For the last time Im not gonna gas station erp with you.
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(10-11-2017, 07:39 AM)Superlagg Wrote:
(10-11-2017, 06:33 AM)LuigiThirty Wrote: Why doesn’t the Space Diner sell gas station boner pills?

For the last time Im not gonna gas station erp with you.

makes your punches work like a spear and deals constant tox.
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We need a pod gas station for that. Diner is too classu
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(10-11-2017, 11:28 AM)John Warcrimes Wrote:
(10-11-2017, 07:39 AM)Superlagg Wrote:
(10-11-2017, 06:33 AM)LuigiThirty Wrote: Why doesn’t the Space Diner sell gas station boner pills?

For the last time Im not gonna gas station erp with you.

makes your punches work like a spear and deals constant tox.

I read an article today about how 75% or tested gas station pills contain unmarked pharmaceuticals basically at random and thought a vendor for overpriced individual ??? pills would be funny.
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Boner pills that turn you into a skeleton
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Have one of the toys be a Enterprise, (or a ship like it, maybe a little escape shuttle?) which can be activated, but when it is, its drives warm up, before speeding out of your hands, warping away never to be seen again.
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(10-11-2017, 07:54 PM)MaRcuSTheDAWG Wrote: Have one of the toys be a Enterprise, (or a ship like it, maybe a little escape shuttle?) which can be activated, but when it is, its drives warm up, before speeding out of your hands, warping away never to be seen again.

A mini escape shuttle for your mini action figures. Comes with real wormhole action, and shows up at Centcom if none of your figurines were actually traitors and blew it up.

Also the figurines could be antags, with the same chance and weighted amount as players to be bad guys. Only way you'd know is if, when you smack it against another for, it'd have a slight​ chance to pop out a mini csaber and decapitate it. Also they might emag your mini shuttle. And they'd show up in the post-round reveal, with a bunch of random equipment and goals. Fun.
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(10-11-2017, 08:55 PM)Superlagg Wrote:
(10-11-2017, 07:54 PM)MaRcuSTheDAWG Wrote: Have one of the toys be a Enterprise, (or a ship like it, maybe a little escape shuttle?) which can be activated, but when it is, its drives warm up, before speeding out of your hands, warping away never to be seen again.

A mini escape shuttle for your mini action figures. Comes with real wormhole action, and shows up at Centcom if none of your figurines were actually traitors and blew it up.

Also the figurines could be antags, with the same chance and weighted amount as players to be bad guys. Only way you'd know is if, when you smack it against another for, it'd have a slight chance to pop out a mini csaber and decapitate it. Also they might emag your mini shuttle. And they'd show up in the post-round reveal, with a bunch of random equipment and goals. Fun.

The more I read this, the more I want it to happen.

Sadly, it seems like a lot of work for a gimmick, but I will 100% support whoever decides to make it.
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The gibber should spit out all your organs and brain in addition to slabs of meat. Just so I don't have to murder the chef when they do their job for once.

--

On Friday the 13th, all probability-determined actions that result in a bad thing for the person doing them should be much more likely to happen. Bad luck basically.
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(10-12-2017, 08:33 PM)Superlagg Wrote: The gibber should spit out all your organs and brain in addition to slabs of meat. Just so I don't have to murder the chef when they do their job for once.

--

On Friday the 13th, all probability-determined actions that result in a bad thing for the person doing them should be much more likely to happen. Bad luck basically.
That's actually pretty good not just for the potential borging, but also all the additional dishes the chef can make from organ meats
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bring back mcpubbies and the clown planet
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