Thread Rating:
  • 65 Vote(s) - 4.12 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ideas of questionable quality
The DF medical system goes into extreme detail on exactly which part is damaged and to what degree. Can simulate tearing arteries, motor/sensory nerve damage, melting body fat through extreme temperatures, eyeball moisture, bone tensile/shear strength, etc. Makes for really, really intricate wrestling.

Let me stuff Dan's Soups and TV Dinners into the still like burritos.
Reply
OXY and TOX damage should have special examine text just like brute and burn.
LOW OXY: [x] is wheezing and coughing.
HIGH OXY: [x] is blue in the face!

LOW TOX: [x] looks a little sickly.
HIGH TOX: [x] is turning green!
Reply
(09-26-2017, 10:24 PM)Studenterhue Wrote: Implement Dwarf Fortress style medical system

Instead of just a random chance of being blown off, limbs could have health and take a semi-random amount of damage from explosions. So you'd be less likely to lose limbs, but you'd end up with one or more broken or fractured limbs (and ribs/skull) that arent quite as bad. Bandaging the limb would be enough to for it to heal over time, painkillers could reduce the debuffs.
Reply
instead of bashing or crushing the nuke, make it so the crew have to disarm it. decent sized progress bar which, once completed, flips the nuke timer. so it starts counting up. when it reaches 8 minutes again it disarms completely and the station wins. adding the disk would add 3 minutes as usual so you could skip 3 minutes of disarm time, screwdrivering it would half the time, so if it was counting up and was 3 minutes and counting, it would half to 1 and a half minutes, and have to count up further. nuke ops would also have to do a little progress bar to flip it back, but probably about half the time the crew takes to do it. maybe captain/mechanics/engineers do it faster?

came to me in a dream
Reply
Eh.

I feel like the idea would work if it weren't for the fact that the mass majority of the time everyone is pretty much panicking the second those things get set.

Not to mention that if the Nukes somehow lose the nuke, it's near impossible for them to get it back (assuming the crew isn't acting dumb at the time).

Not that it's a bad idea, mind you.
Reply
(09-28-2017, 12:30 AM)Nnystyxx Wrote: OXY and TOX damage should have special examine text just like brute and burn.
LOW OXY: [x] is wheezing and coughing.
HIGH OXY: [x] is blue in the face!

LOW TOX: [x] looks a little sickly.
HIGH TOX: [x] is turning green!

Seems silly that this isn’t a thing already. Would make triage easier or at least let people figure out TOX without a health scanner.
Reply
Add a small chance for roundstart staff assistants to spawn in the monkeydome or pathology quarantine chambers.
Reply
implement every idea youkcat has posted.

also an antag that 'infects' everyone it kills. kind of like rev but instead of a flash it's murder.
Reply
Idea: A tool-gun-thing where you load a material into it, and then whatever you shoot at with it will turn into that material. Gold floors with no mess! Ruby windows! Maybe it even uses power instead of eating the one ruby you find all round (if mining even does their job)! Rejects erebite(?) and cannot affect living things unless emagged.

Inspired by a round where an admin started flying around turning parts of Medbay and people within it into beautiful gemmeralds.
Reply
How about some info booths around the station which display randomly-picked news highlights from around the galaxy?
Maybe stick some in the bar and some other public spaces or something.
Reply
(10-08-2017, 12:52 PM)MaRcuSTheDAWG Wrote: How about some info booths around the station which display randomly-picked news highlights from around the galaxy?
Maybe stick some in the bar and some other public spaces or something.

This was actually suggested before, where we would have cross-round news stories.
[Image: qOqeLPS.gif]
Basically wall mounted things where journalists could enter in neat stories. It was also suggested that it could be used as a voting mechanism (the latter was my idea if I recall)

The best idea that came out of that thread was that the stories are cross-round, but have a diminishing return. So you could write up a story, and the next round it would still be there, but words would be swapped around. The round after that it wouldn't even be distinguishable from the original story. Like a bad Chinese whispers.
EG: R1: "Sundance has a Black Market Gun store, where you can buy guns"
R2: "Sundance has a Black Market Cheese show, where you can watch cheese"
R3: "Terry has a Cheese Market, where you can buy Sundance"
Reply
What if the events of the rounds were turned into stories? Details are filled in depending on who the antags are, how people die, what objectives get completed, etc
Reply
What heck!! That looks and sounds pretty cool actually.
Reply
(10-08-2017, 01:34 PM)Frank_Stein Wrote: What if the events of the rounds were turned into stories? Details are filled in depending on who the antags are, how people die, what objectives get completed, etc

I'm assuming that's possible. You could even do checks if someone hit a dude several times depending on the amount of damage done, you could state "Terrence Philips demolished Sundance Feely with his fists" or if they barely did any damage "Terrence Philips broke his feeble wrists against Sundance's barrel chest". You could even possibly do a check if the player was already in crit and someone punches them it could be "Sundance kicks Terrance when he's down. What a dirtbag!"
This could range from anything from, the amount of times the clown was farted on, station power, the amount of salt generated by ghosts (just do a check for how many times the word fuck is used in Deadchat). World's your oyster, once you use some creative/witty adjectives.

(EDIT: The above example wouldn't generate the story for every beatdown, that'd be too much. Only RNG excerpts)

It'd be a very fun feature, which would keep people possibly playing the next round just to read it. The only drawback is people possibly acting on it during the round, negatively (as in misinterpreting it for the CURRENT round) instead of positively (some journalist loudly rolling with it to fit into his narrative)
Reply
(10-08-2017, 01:57 PM)Sundance Wrote:
(10-08-2017, 01:34 PM)Frank_Stein Wrote: What if the events of the rounds were turned into stories? Details are filled in depending on who the antags are, how people die, what objectives get completed, etc

I'm assuming that's possible. You could even do checks if someone hit a dude several times depending on the amount of damage done, you could state "Terrence Philips demolished Sundance Feely with his fists" or if they barely did any damage "Terrence Philips broke his feeble wrists against Sundance's barrel chest". You could even possibly do a check if the player was already in crit and someone punches them it could be "Sundance kicks Terrance when he's down. What a dirtbag!"
This could range from anything from, the amount of times the clown was farted on, station power, the amount of salt generated by ghosts (just do a check for how many times the word fuck is used in Deadchat). World's your oyster, once you use some creative/witty adjectives.

(EDIT: The above example wouldn't generate the story for every beatdown, that'd be too much. Only RNG excerpts)

It'd be a very fun feature, which would keep people possibly playing the next round just to read it. The only drawback is people possibly acting on it during the round, negatively (as in misinterpreting it for the CURRENT round) instead of positively (some journalist loudly rolling with it to fit into his narrative)

I like it, sounds kinda like the procedural art generation in Dwarf Fortress. Certain actions would have a chance of making a recorded event, and a few of those are chosen whenever an art is made.

"This is an engraving of a clown surrounded by monkeys. The clown is on fire. The monkeys are making a plaintive gesture. This relates to the beating of the clown by Albert last shift."
Reply


Forum Jump:


Users browsing this thread: 56 Guest(s)